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Archive for the ‘Art work’ Category

Steampunk has come to embrace so many varied arts, well beyond just fiction. I’d like to introduce you to a couple of the artisans who make the stuff that makes us all look so good.

 ***

 Shoptroll: (aka Peter Vanslyke)

 

Where can shoppers find your products online?

www.shoptroll.net (but realistically I update the Shoptroll Facebook page way more regularly.)

 

What do you make? 

Riveted seam (no sewing) leather clothing. Mostly skirts, kilts, and pocket-belts.

(Note from Cindy: he also makes bodices, bracelets, gloves, shelves, benches, and just about everything you can make with wood, nails, rivets and soft leather. That’s me and the spouse in SP invasion of RFall our Shoptroll finery.)

 

Do you do this full time or is it a side job? 

Full time. 24-7.

 

How did you get into steampunk, personally and as an artisan?

I think, for me, the two’re inseparably linked. I love non-traditional construction methods (example: to make a skirt, I use rivets instead of thread). I see a great deal of the above in the overall steampunk aesthetic. Descriptions and images of things that at the first seem over-built, stylized, or overly ornamental can too be taken as, say, a plumber’s take on a message-delivery system. Using your knowledge or trade to solve situations that they may not at first seem applicable to…I love seeing that.

 

What’s the hardest thing about being a steampunk vendor?

Not going to panels when you’re at a con.

 

What is your very favorite thing about steampunk and the people involved?

If there is a defining aspect of steampunk, I’d call it creativity. No, really, bear with me as I “define” steampunk here. Every single steamo out there brings something to the table. Every. Single. One. At a comic or sci-fi convention, you have some great artists, writers, actors, cosplayers, etc., but for every one of those folk, there are at least a dozen fans or collectors. (Which, by the way, is great.) In steampunk, that ratio is reversed. Participants create their own character, or their own costume. They all add to the ambiance. most of us have *some* project or other we are working on, be it a light-up Nerf mod, a hover pack , a moving picture, a moving piece of poetry, an airship crew, a presentation, a new novel, knitting, we are all working on things, and most of us will happily enthuse, and share ideas to inspire and encourage one another. That, the building of this thing that we all enjoy together, that is probably my favorite aspect of steampunk.

 ***

 Matt Sabins, of Sabins Gadgeteering Lab, LLC

 matt

Where can shoppers find your products online?

www.sabinsgadgeteeringlab.com

What do you make?

Custom costume props, accessories, and jewelry. My style tends towards Tesla-tech, usually with small glowing light effects to simulate strange energies of the Aether.

(note from Cindy: His wristbands and firefly necklaces are out of this world!)

 

Do you do this full timIMG_3955e or is it a side job?

Full-Time, my own business. I’ve tried pursuing conventional means of employment; it never really worked out for me.

 

How did you get into steampunk, personally and as an artisan?

My first exposure to steampunk was the tabletop role-playing game, “Mage: The Ascension” by White Wo Studios. There’s a Tradition of mages called the Sons of Ether whose mad devices and eccentric style were steampunk even before the term had really caught on, and they were my fast favorite. I really love the strange mélange of mysticism and technology that they represent, and I began to try making Etheric devices of my own to use as props. That was more than 10 years ago, and I’ve been refining my methods with what I could afford ever since.IMG_3667

 

What’s the hardest thing about being a steampunk vendor?

The hardest thing about being a vendor is coming up with product ideas that are original enough not to infringe on other copyrights, but that have sufficiently recognizable value to customers who migIMG_2985ht want to buy them. I often have to restrain myself from exuberant creativity and focus on making everyday stuff with a just a hint of mad science in them.

 

What is your very favorite thing about steampunk and the people involved? 

My favorite thing about steampunk is that it is primarily fan-driven. There isn’t a lot of popular source material in films and television with steampunk as the main focus. There’s plenty of room to get in on the ground floor as it picks up steam, so to speak. As for the people involved, I’ve found most are quite friendly and well-mannered, and they seem to really like my creations.

***

 So now that you’ve met these two awesome creators, don’t forget to check out their work! Hopefully, these interviews will be a recurring feature, so if you’re an artisan, or know one who ought to be interviewed, send me an email at cindy@cindyspencerpape.com.

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Why Steampunk? I put that question to a variety of talented artist. Asking them why they took their art in a Steampunk direction, these were their answers:

Cherries Jubilee, is not only a talented dancer but she also embellishes fabulous Steampunk designs on shoes, transferring them into wearable art and some of the most gorgeous shoes you will ever see in your life.  I asked Cherries Jubilee, “How did you first get interested in Steampunk?”

“I have been attending science fiction/fantasy/horror conventions almost since the phenomenon started, but I was finding it difficult to do interesting costumes after a while. I could not really pull off the “green slave girl” any more and I had done every female companion to Dr.

Who, so I was looking for something else. I was looking for a more free form kind of costuming – not copying something that had already been done, but creating characters of my own in a style that I could wear into my 90’s if I wanted to. About six years ago, I saw some Steampunk at Norwest Con and fell in love with the idea. They were already talking about creating a local Steampunk convention and I was really excited because I could bring in neo-victorian style and, to some extent, manners into a con culture that had grown more than a little crass. I saw an opportunity to bring couples dancing into the sci-fi culture and I got to wear corsets and really cool granny boots. My only thought was, “Sign me up!”

airship-voyager-sqpenny_farthing_20121Camryn Forrest creates serious art with her stunning snow globes and water globes. She is a snow globe engineer. Her work is whimsical and technical, heavy and light, just the way I like my steampunk. So I asked her, “Why Steampunk?”

Camryn Forrest said, “I love the contradiction of steampunk and snow globes. One of the first times I told anyone what I was doing, he said ‘That doesn’t make any sense. Those two things do not go together.’ And that egged me on: I loved the challenge of proving it could work.”

Next, I asked illustrator, writer, costumer, graphic artist and founder and vice chiar of Steamcon, Diana Vick, “What drew you to get involved in and take your art in a Steampunk direction?”

 

8383773791_7f5d80f934_bShe replied, “Steampunk is a very creative genre and I like the imagery.”

 

dawn1Dawn Donati creates unique and gorgeous Steampunk Stained Glass art. So I inquired, “When did your first become interested in Steampunk?”

“Along my travels some of the vending I did was in Victorian reenactment I am well versed in the artclothing aspect.  steampunk was a natural progression for me. What intrigues me is the inventions and the people who create them, the stories they tell – the community. The ingenuity and historical knowledge of the artists is just delightful. I have noticed the steampunk movement is growing I see it all over in art, clothing, movies – it’s fun to see peoples interpretation of what steampunk is. Or maybe I’m just so immersed myself such a hopeless romantic for the opulence of this movement there is no saving me.   For my next endeavor I would like to bring stained glass in to steampunk as a noticed art form.  How Victorian is stained glass – take steamed powered concepts add a splash of industrial machinery a dash of filigree embellishment and there you have steampunk stained glass…. well that is what my mind’s eye would like to see.  I am working on my kaleidoscope and a signature piece.”

mlt_headshotThen I asked Steampunk artist – painter, sculptor and jewelry designer – Michael Treat,”What inspired you to take your art in a Steampunk direction?”

“For me, I think it all started when I began working with materials that are dominant in the 197102921162471135_cgqtnxyz_cSteampunk genre including leather, unbleached fabrics, lace, grommets, eyelets, tack and  wood. Oh–and of course all of those metals! I very much enjoy working with brass, copper, wrought iron and rusty steel with all of their tarnish and patinas. I enjoy working with each material individually, and combining them in new and different ways. As I learned more and more about the genre, and researched what it was about,  I realized that I had found a place to incorporate those elements and the styles into just about anything I had could imagine. I love the Steampunk genre because of the modification process that Steampunk allows, and often even demands! I also really feel a sort of kinship with the American Old West. I admire the optimism that came along with all the hardships and uncertainties of that time period. I also enjoy how that unique creativity, optimism and sense of possibilities and vision is reflected those who live the Steampunk lifestyle today.”

mesteampunksoulsMichele Lynch’s mix media art, art dolls, tree toppers, ornaments, jewelry, paintings and so nevermoremuch more are incredible. Not only the art itself, but I also love what she writes about them. ”The soul sucker mix media dolls or sculptures started after I took a full time job with the soul sucker corporation. I find myself still running from the soul sucker even though I no longer work for that corporation.”

I love Michele’s Soul Sucker world and her art, so I put the same question to her, “Why Steampunk?”

Michele said, “When I envisioned the steampunk soul rebellion, I saw them with mechanical parts to them. I’m not sure where that inspiration came from! But I have always loved movies that had that slight Steampunk feel to them.”

You’ve heard form a variety of Steampunk visual artist as to why they went Steampunk, now readers, it’s your turn. Please comment below…Why Steampunk?

Feel free to share why you write or read Steampunk?

~      ~      ~

Maeve Alpin, who also writes as Cornelia Amiri, is the author of 19 books. She creates stories with kilts, corsets, fantasy and happy endings. Her latest Steampunk/Romance is Conquistadors In Outer Space. She lives in Houston Texas with her son, granddaughter, and her cat, Severus.

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Toy Maker Workshop

Toy Maker Workshop

Even though the airship has just docked, I feel like I’m floating, so excited to be on the airship when it has flown across the pond. We’ve just arrived in England. I wave my hand enthusiastically, to artist, Doktor A. “Welcome aboard the airship.” I hike up my skirt and stretch my short legs in a leap across the wide gap between the dock and the airship. “Watch your step,” I call to Doktor A as he follows me into the parlor. I gesture towards the chenille armchair with claw feet. Doktor A sinks into the large cushioned chair.

Then I plop down onto the crimson settee across from him. Enthused, my heart’s racing like a toddler ready for her favorite story at bedtime as I plead, “Please tell us the story of

your Mechtorians.”

Elder

Elder

Doktor A nods his head and begins the tale. “It was during a Cricket match, one balmy afternoon in the summer of 1897, that Professor Maximillian Whistlecraft was informed of England’s forthcoming destruction. His friend and fellow tinkerer at the outer boundaries of science and engineering, one Herbert Wells, had just returned from a brief jaunt into the near future through the use of his Extraordinary Temporal Conveyancer, and had a shocking tale to relate. In only a few short years hence the green and pleasant land of good old Blighty would be overrun by a dastardly Martian invasion force, the likes of which could barely be comprehended. As part of the invasion, Herbert had witnessed the razing of his friend’s own residence near Horsell Common and had hastened at the earliest opportunity to warn the good fellow to the impending danger.” Doktor A raises his voice to speak over the clang and grind of the airship as we take off.

Amnesia

Amnesia

Self Made Man

Self Made Man

“Professor Whistlecraft had several years to make safe his home and family before the interplanetary scourge descended. He considered simply moving house, but could not bare to pass his doom to another poor unsuspecting soul. And from this initial conviction he vowed to save not just himself but the whole of the English populace. He concluded the best way to achieve this was not to engage the wretched invaders in battle but simply move everybody out of their way.” As he continues the story, Doktor A grabs the armrests with both hands, while the airship lifts off.

“Luckily his previous scientific researches and engineering dabblings had uncovered a way to instantaneously move objects and persons from one place to another. He concluded that with a Translation Engine of a suitable size and power he might move everything in England out of harms way. He consulted books, talked with eminent Astronomers, Geologists and Botanists and decided that the best destination would be a small blue green planet circling a star at the edges of the visible galaxy. He was assured this would be a world much like the Earth we know, but with the additional bonus that due to a peculiarity of its orbit it would have two tea-times.

He realized that he could not expect the good people of England to abandon all they knew for some strange new world on the strength of a single man’s word, no matter how honorable the gentleman. So he concluded that a mechanized workforce should be sent ahead to build all that the future inhabitants would expect of a decent English society, in order to ease their transition.

Shutterburg

Shutterburg

To this end he re-fitted a number of his automated servants, built some new ones and gave them all careful instructions on what to do at their destination. He also tutored his mechanical creations in methods to create more like themselves, to fit whatever purpose was required of them. He sent them off on the eve of the new century to build a new Empire among the stars and await his arrival.

He never came.

Two hundred years later they have never known the fate of their creator and his people. But they go on doing what he instructed. Building a bigger and better and more decent society for all Mechtorians and for all those who may, some day, still arrive.”

“I love that.” I have to ask does this

Asphyx Engine

Asphyx Engine

small blue green planet circling a star at the edges of the visible galaxy exist in your head from time to time, do you find yourself thinking about some of the Mechtorians you’ve created, do you wonder about what they’re up to?”

“I never stop thinking about Mechtorians. They are always alive in the back of my head. Their daily going on ticking away moment by moment. Sometimes they interrupt my life in ways that lead to new ideas for artworks.”

The dainty china cups cease rattling on the tea table as our airship glides smoothly pass the clouds. “What happened to Professor Maximillian Whistlecraft? He worked so hard to set up this wonderful world on another planet so all his fellow Englishmen could be saved.” I pick up the teapot and pour my guest a cup of Earl Grey. “Do you have any idea of his fate and that of his fellow countrymen?”

Lilies On Stage

Lilies On Stage

“The Martian invasion was famously unsuccessful so the plan to relocate everyone to a new home became redundant.” Doktor A reaches out to take the cup of tea resting on its saucer. “I suspect the professor may have received a knock to the head at some point during an escape from a Martian war machine or something and this made him forget what he had set in motion…or possibly the transmat machine in his studio was destroyed in the last days of the invasion thus making travel to the new homeward impossible. Good job it wasn’t needed after all.” He takes a sip of steamy tea then sets it and its saucer on the tea table.

“I love the names you’ve given your characters, such as Montague Grimshaw, Amnesia Primm, and Baron Von Bosch, as well as the bios you’ve created about each one. I know this is a difficult question to answer, but which character is your favorite?”

“I don’t have any favorites really. I like many different characters for different aspects. Some of the earlier ones like Stephan LePodd I think I may never match in their surrealness. Others like “The Self Made Man” or “Harry K. Nidd” represent leaps in technical achievement for me so become important milestones in my body of work.” Doktor A reaches between the plate of sliced lemons and the spouted creamer of milk to the sugar bowl. Picking up a white cube, he plunks it into his tea.

Perambulator

Mr. Pumfrey and his Astounding Mechanized Perambulator

“Please tell us more about one of your newest toys, Mr. Pumfrey and his Astounding Mechanized Perambulator. What is the inspiration behind it? What does Mr. Pumfrey actually do with his Mechanized Peramblator?” I brim my teacup full and as the tendrils of steam rise, I take a dainty sip.

“The origins of the toy came from two roots. I did a painting called “Mr. Pumfrey takes a Midnight Jaunt”. Which had a small fellow riding a large tripodic type machine with worm like tentacles in the front of it. Later I did an ink drawing which was a bit of a riff on one of Jeff Soto’s infamous walkers. The drawing became a small run print edition for Dragon Con in Atlanta. Munky King toys in L.A contacted me to see if I was interested in producing an art-toy with them. They were particularly interested in doing some sort of robot driving another robot. I showed them the drawing and they loved it so I drew up some blueprints to make it possible as a three-dimensional object.” Doktor A picks up a silver spoon and dipping it into his teacup, swishes it side to side. “The original painting had the tag line ‘Mr. Pumfrey is looking for a wife. Anyone’s wife will do!’ so you may attach sinister connotations to that…Mr. Pumfrey may be up to no good.”

“Oh my, that does sound quite sinister. It would be a great opening line for a book.” I lift my teacup from the blue willow saucer as the aromatic scent of Earl Grey billows around me. “I have found such strong similarities in the way visual artist and literary artist think and work though the mediums seem so different. Have you ever put your characters and stories into a literary form or do you have any desire to do so in the future?”

Blackwood

Blackwood

“I haven’t really intended to do that, however each character has their own small biography written about them and over the years (I started making them in 2005) the back stories have cross referenced each other and woven a quite intricate patchwork picture of life in Retropolis. Maybe someone will one day take those snippets and expand them into a more formal narrative.”

“You work in different art mediums: drawing, painting, sculpture and toys, in 2D, and 3D art. What challenges do you find in working with such different mediums and what is your favorite medium to work in?”

“I get bored easily doing one thing all the time to like to switch things out now and then by working in different mediums. It keeps things interesting for me. I feel most at home doing dimensional work. I was trained as an Industrial Modelmaker, so this sort of think is what I feel I do best.” Doktor A lifts and tilts his teacup to his lips as he takes a long sip.

Harry Full Door

Harry Full Door

“How young were you when you first became involved in models or in art?” I take a long swallow of my tea, savoring the taste.

“The first thing I can recall sculpting was a Zygon from Doctor Who, in Plasticene when I was about 5 years old. I have always made models and robots and monsters.”

“Did model making and art always run together for you in some way or was there a period of time in which you went from model or toy maker to artist?” I set my cup back on it’s saucer on the tea table with a soft clink.

“I don’t see the difference. I do what I have always done. It’s just now other people call what I do Art.”

Maxwell & Hugo

Maxwell & Hugo

“Speaking of art and your art, it’s amazing how many brilliant artists in the Steampunk community are drawn to unusual mediums for their serious art such as snow globes and water globes, stained glass, dolls, and in your case toys.” Picking up a slice of lemon, I breathe in the sunny, citrus scent as I squeeze a drop of its juice into my cup. I slip the yellow slice into the light brown tea. “What drew you to the medium of toys to create whimsical yet serious art?”

“I was trained as an Industrial Modelmaker. I worked in the mainstream toy world for many years as a “Ble-sky” designer and prototyper for the big toy companies. I have always loved and collected toys and models. It was a natural outlet for my artistic leanings and one which, luckily for myself, has in recent years been accepted as a legitimate art form.” With his tea now cooled, Doktor A took a generous sip.

Bella Snow Standoff

Bella Snow Standoff

“Do you usually sketch your art out before beginning your sculptures, paintings and toys? What is your creative process?”

“My characters are generated in one of three ways. I either come up with the written biography of the character and then work out what they look like in rough sketches or ink drawings and then build them. Or I sketch a character and then start to piece together the physical sculpture, all the time altering and refining, at this stage the personality of the piece starts determining their story. Or I find a particular item or piece of junk which inspires the whole creation, look, story and all.”

“It’s always interesting to learn about the artistic procesess for different artist. What about an artist notebook, do you use one to sketch ideas at odd moments of the day or night?”

“My sketchbooks are a mess. Nothing like finished drawings. Just thinking on paper. Notes and snippets to remind myself of ideas, or scratchy little diagrams working out ways to physically achieve something.. They are not really meant for other people’s eyes.” He sets his teacup on it’s saucer on the tea table.

“Sounds a lot like my rough drafts.” I lean forward. “This may be hard to answer but in each piece of your art work, especially in your 3D work, sculptures and toys, you are able to convey an emotion people can connect with, do you have any idea how you do that?”

“No idea. I think it’s the Japanese Shinto philosophy that says an artist or craftsman puts a little piece of their soul into each thing they make…that’s the nearest I can come to an answer.” With his forearms on the cushioned armrest, Doktor A leans back, getting comfortable.

“I fully agree with that philosophy.” I drink the last of my tea. “For any artist interested in taking their art in a toy direction what advice would you give them?”

“These days I would say do it yourself. Teach yourself how to make silicone rubber moulds and cast in resins and make some toys yourself. Show them around. Put them online, photos on social media sites and the resins on Etsy or Ebay. Take a booth at a convention like Designer Con in L.A. or Dragon Con in Atlanta and shout about what you do… and keep doing it, a lot! It’s the only way to get better at it. Show your work to toy companies, if they like it you may get something produced by one. But self made toys are just as legitimate these days as company produced pieces. The art-toy world is a very “grass roots” type of place. If you are good you will find an audience. If you are not good, then stick with it until you are good.”

“Great advise.” I set my teacup on the table. “Since this is Steamed, I have to ask, do you read Steampunk fiction and if so what are some of your favorite books or authors?”

“Not really. I have read H.G.Wells etc of course. I read “The Difference Engine” when it was originally published. Other than that it’s only really the “Larklight” trilogy which I actually picked up on the strength of the illustrations. Although does Hellboy count?”

“Hell yes, Hellboy counts.” I couldn’t resist that little play on words.” I lace my fingers together and rest them on my lap. “What are somethings you’d like to say to your fans and prospective fans about your art?”

“I am jolly pleased and perpetually thankful that what I do resonates with so many people. It’s because of the support of my collectors that I can do what I do in a full time capacity. I hope each new thing I create makes people all over the world smile. And that some of the pieces make the odd person stop and think about the ways we see and do things in today’s “society”.

I hear rattling and clinking. I glance at the tea table and see the cups and saucers shaking. I know what that means, the airship is landing. I have time for three short questions. “When you’re not creating art what is your favorite leisure activity?”

“I don’t have much time for leisurely activities. I watch movies when I can. I occasionally take time off making my model robots to relax by making a model robot (or monster) kit from someone else…Hmmmmm?”
Doktor A grasps hold of the armrests, bracing for the shaky landing.

“That makes sense, since that’s what you love to do. Let’s go from leisure to another favorite activity of mine, eating. You’re from England but you come to the states fairly often for shows. When in America, what is your favorite American style food?”

“That would be Root Beer. You can’t get it in the UK. Not the real, good, small brewery stuff.”

“Perhaps I should have served root beer rather than tea. Next time I’ll know.” I hold on to one arm of the setae as we dock again. “What workshops, convention appearances or shows do you have coming up?”

“Monsters & Misfits III on September 13th – 26th, and Circus Posterus Group Show at the Kusakabe Folk Museum in Takayama, Japan. Also feel free to click here for all show and event information.

Though Doktor A must go, he has left calling cards for us.

website

Online store http://www.spookypop.bigcartel.com/
Facebook
Forum
Instagram: Doktor_A

~                                           

Maeve Alpin, who also write as Cornelia Amiri, is the author of 18 published romances. Her latest Steampunk/Romance is Conquistadors In Outer Space. She lives in Houston Texas with her son, granddaughter and her cat, Severus.

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Dawn Donati

Dawn Donati

As I stand on the  deck of the airship, I welcome Steampunk Stained Glass Artist, Dawn Donati. With an animated wave, she hikes up her stunning gold skirt then fluidly  leaps over the gap between the dock and airship.

“You’re just in time for tea.” I show her into the parlor where she eases onto the cushioned settee with the claw feet as I sink into the armchair across from her. “I can’t wait to see your unique and gorgeous Stained Glass art. So much work and thought goes into creating glass art.  Please take us thorough the process. Give us an idea of the different elements, tools, skill and creativity involved.”

The engine purrs and the china teacups on the coffee table rattle as the airship begins lift off. Speaking over the noise, Dawn answers,”Choosing the texture to provoke thought and the right color to suggest emotion is where I start. I look upon all the found objects I have collected: copper tubing, brass buttons, metal findings, industrial pieces of machines, old clocks I have taken apart, anything I can solder and apply to my stained glass as a sculpture.”

I grab the armrests of my chair as the airship gains altitude. “Your art is so beautiful but I know  glass is a difficult and challenging medium to work in. What drew you to the art of stained glass?”

Now that the tea cups cease rattling, Dawn leans toward the coffee table and lifting the blue willow tea pot, she pours a cup of steaming tea. “The translucency of glass, the fact that it is a liquid and solid all at the same time and the history of stained glass, the story it tells.” Dawn holds her teacup up and smiles. “A stained glass  window in the morning light with your cup of tea looks different at dinner time. That is what draws me to stained glass.”

“How intriguing.” I brim my teacup full and take a dainty sip. “What are the biggest challenges in working with stained glass?”

Dawn reaches her slender fingers between the plate of sliced lemons and the spouted creamer of milk to the sugar bowl. Picking up a white cube, she plunks it into her tea “The biggest challenge working in the medium of glass is heat fractures creating three dimensional sculptures, as in boxes, can pose difficult. The end result is worth it. Quite a few of my boxes have moving parts: airship propellers that spin, gears that engage and have a function. Maintaining the integrity of the found object while making it function and remain secure is a standard I strive for when creating my art.”

I take a sip of my earl grey. “And you do that so well.  Your three dimensional sculptures, your stained glass boxes, are incredible. What do you like about the box form?”

Dawn sets her cup on its saucer with a soft clink. “I like to think of my boxes as functional pieces of conversational art. Yes, some can be used as a jewelry box, however I also see them as a centerpiece on a table to spark an engaging discussion. Take the beauty and fascination of stained glass off the window and bring it into your hand.”

“How marvelous. Truly, they are not only boxes but art sculptures. They could certainly spark the premise for a story. Imagine in a fiction tale, what incredibly special object or message might they contain.” I set my cup in its saucer on the mahogany coffee table. “You must have been working with art for a long time. At what age did you realize you wanted to be an artist?”

“I have traveled all over working art fairs, helping vendors. At 14 I was gifted to see metal smithing and pottery done out in the open in the forest  at week long events.  I fell in love with the traveling artists and their craft.”

“It’s so wonderful to hear how childhood experinces at art and craft fairs helped shape you into this amazing artist.” I glance at the coffee table at the sound of rattling and clinking. “I see the teacups are shaking. I know what that means, the airship is landing. I have time for one last question. How did your first become interested in Steampunk?”

Dawn grasps hold of the arm of the settee, bracing for the shaky landing. “Along my travels, some of the vending I did was in Victorian reenactment. I am well versed in the clothing aspect.  Steampunk was a natural progression for me. What intrigues me is the inventions, the people who create them and the stories they tell. The community, the ingenuity and historical knowledge of the artists is just delightful.

I have noticed the steampunk movement is growing I see it all over in art, clothing, movies. It’s fun to see peoples interpretation of what steampunk is. Or maybe I’m just so immersed myself such a hopeless romantic for the opulence of this movement there is no saving me.

For my next endeavor, I want to bring stained glass into steampunk as a noticed art form.   How Victorian is stained glass. Take steamed powered concepts, add a splash of industrial machinery, a dash of filigree embellishment and there you have  steampunk stained glass…. well that is what my minds eye would like to see.  I am working on my kaleidoscope and a signature piece.”

“I can’t wait to see them.” But for now the airship Steamed has landed so I must way farewell to Dawn. But you can visit her anytime. Here are her calling cards: Esty Shop, Webstite Facebook

Maeve Alpin is the author of four Steampunk/Romances: To Love A London Ghost, Conquistadors In Outer Space, As Timeless As Stone, and As Timeless As Magic.

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Today we welcome M. Holly-Rosing.

M. Holly-Rosing is the writer/creator of the webcomic BOSTON METAPHYSICAL SOCIETY. You can read the comic as well as buy the companion novellas (Kindle, Nook and Smashwords) and the print edition through the website.

Her short story THE CLOCKWORK MAN (A Boston Metaphysical Society Story) was published in eSteampunk Magazine (February). Another short story THE WAY HOME (A Boston Metaphysical Society Story) will be published in September as part of a comic anthology with Atomeka Press.

Steampunk and Clocks

By M. Holly-Rosing

What is it about steampunk and clocks? Where ever you look you see time pieces and their requisite gears churning away reminding us of the inevitable march of time.  It is a curious thing really, to be able to see seconds slip away on a mechanical device.

The astrolabium is a wonderful example of literally watching seconds, days and months pass by. Pre-dating this gorgeous mechanism, ancient Greek astronomers had developed a device to determine the position of the sun and stars. However, the astrolabium does more than simply count off hours, minutes, months, and dates.  It gives time beauty and substance in an existential kind of way. Designed by the famous clockmaker Philipp Matthaus Hahn (1739-1790), its origins and/or inspiration can be attributed to the tellurium clock, the Antikythera Mechanism of the 2nd century B.C. and possibly many others.  (Creativity and inspiration often seep across national boundaries and flourish in unexpected ways.)  Whatever its origins, the astrolabium uniquely reminds us of the passage of time with a miniature globe of the earth that rotates and revolves around a solid brass sun in this particular model.

Clocks

Though it is beautiful, I find it rather annoying. I mean the part about watching your life slip away. But you see I have always liked clocks. Pocket watches, necklace watches, the old mantel piece clocks that once were so fashionable in days gone by.  I love to see the inner workings of clocks and watches for the simple reason I find the craftsmanship to be extraordinary.  And it’s just so damned pretty. If I had enough room in our house there would probably be clocks everywhere, but practicality won out and in their place are stacks of books.

One of my fondest memories as a child was to hear my grandparents’ grandfather clock chime in the early morning hours in their home in Oregon.  I knew my grandfather would be up soon, but I didn’t have to get up yet. So I’d snuggle in until the smell of coffee would waft up the stairs. By the time I dragged myself out of bed, I knew my grandfather would have decided what needed to be fixed that day.  For a child it brought stability, love and all the good things one hopes for in life.  And it all started with a clock.

So, what is it about steampunk which finds clocks so enticing and engaging?  And not just any type of clock, but ones where their inner workings are exposed for all the world to see and dissect.  It is my belief that in steampunk clockworks are a representation of the human heart.

Its ticking is the equivalent of a heartbeat. Its exposure a symbol of human frailty. Gears can falter, skip and even grind to a halt. The human condition all wrapped up in a mechanical device.

Steampunk has imbued clockworks with soul and a sense of purpose beyond the intention of their original makers.  You know the old saying, “you wear your heart on your sleeve?” In this case, it’s on the wall, in your pocket or in the palm of your hand.  And it can be crushed at a whim.

Clocks and time play a very large role in steampunk.  Loosely based on Victorian England sensibilities and technology, steampunk looks to the past for a new vision of the future.  For the uninitiated, you will see steam-based technology augmented with modern devices in steampunk fiction as well as fashion and home-built gadgets. Some make sense, others not so much. But that’s part of the fun.  Fashion is often ripped straight from Victorian styles, though more often than not the person wearing it has given it their own individual flair.

As the writer/creator of the webcomic and companion novellas for BOSTON METAPHYSICAL SOCIETY, I worked within the framework of a specific time and place, but since I was working in fiction I had the opportunity to take a more modern point-of-view towards science and social mores.  It was challenging and rewarding. The challenge being making sure my time line made sense. The reward was when it all worked out.

Though I do not have any visible clocks in the webcomic, there is however, a “ticking clock” which lurks in the background. A “ticking clock” in the writer’s world means your protagonist must accomplish something in a specific amount of time or something bad will happen. In this panel from the second chapter, Samuel has met with B.E.T.H. to discuss what to do about “The Shifter,” a trans- dimensional being who has been killing people at an ever growing rate. Their job is to stop it before it kills again.

panel 1

The theme of clockworks in steampunk not only suggests the inner workings of the human heart but as I mentioned before evokes another time and place.  And in some cases, those times and places cross over in the most unusual way. In this panel from the first chapter of the webcomic, Duncan, who is a ghost, had hidden a camera from Caitlin’s vengeful mother. He has crossed over from another time and place to help someone he cares for.

panel 2

Since clockworks and time are inexorably linked, steampunk does what it does best in demonstrating another vision of the past with influences of the future. In this panel from chapter two, the men of B.E.T.H. are on a hill overlooking Boston Harbor. It is an image of an alternate history where dirigibles are common place along with a modern looking steamship which cruises into harbor.

panel 3

 

I have been a huge fan of science fiction and fantasy since I was a kid, but I was not introduced to steampunk until a few years ago by a dear friend. (I owe him one.)  BOSTON METAPHYSICAL SOCIETY has been my first venture into steampunk as a writer, but I have funny feeling I may have found my home.  It allows me to explore the issues and themes which are important to me in a way that appeals to my own personal aesthetic.  For when you strip away the gadgets and the fancy clothes you discover that in steampunk, time is always at the heart.

M. Holly-Rosing

Facebook: http://www.facebook.com/BostonMetaphysicalSocietyComic

Twitter: http://www.twitter.com/mhollyrosing

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Today we welcome Ray Dean! A reenactor and educator, Ray Dean has delved into many eras of the past, but Steampunk speaks to her in a retroactive futurism that opens so many possibilities. Her blog, My Ethereality(http://raydean.net), explores history, culture, war and love in eras and countries that might influence a Steampunk world.

Interview with Elizabeth Watasin

Ray Dean: Is The Dark Victorian: Risen your first novel?

RISEN_BookCover_Bowker copyElizabeth Watasin: Dark Victorian: Risen is my first long prose narrative, yes. Before, I’d only had published comic book scripts, like for Disney Adventures Magazine, and for my own created works, one being Charm School, which was published by SLG Publishing.

RD: You’re an artist in many ways. You’re the author of the novel, the illustrator… what other roles do you play?

EW: Since making the commitment to self-publish, I find myself also taking on the role of typesetter, which is the person who lays out a book for print format. This requires learning some basic aesthetics that we, as readers, all take for granted, like the measure for margins, the limits on font use, how to lay chapter titles and blocks of text aesthetically, and so forth. I have a great traditional typographer who hand designs my book logos, but I’m usually the one who lays out that lettering for the covers too, so I’m also doing some graphic design.

Then as publisher, I must do the business aspects, like acquire ISBNS, have the book properly entered at Bowkers, the Library of Congress, apply for copyright, and upload the book for sale to sites like Amazon and B&N.

I’m also the marketing person, which is a hat I’m not donning as often as I would like, because the other jobs take precedence, especially writing more stories. I’ve maintained some of the social media but the next step is promotion, which means drumming up more reviews and having giveaways.

Frankly, if the book were picked up by a publisher (which I’ve never pursued), I would not be the illustrator, and I would not have to do the other jobs except for marketing. But it is gratifying to layout a book myself rather than hand it off, and to see it and the illustrations and logos look as I want them to. I am pretty self-critical so I’d say I’m pleased with the current incarnation of Risen so far. My desire is to have a book in people’s hands that they will enjoy, keep on their shelves, and which delivers a solid and entertaining story. This is why I’m not the editor. For that job, I hire, and JoSelle Vanderhooft is well-credited in steampunk, LGBT, and feminine works.

RD: Where did the idea come from for this unique pair (Artifice/Dastard)?

bones-print-cover-FinalEW: Oddly enough, they are a mention, or a ‘one-off’ in my YA novel in progress, a modern speculative fiction called Wit’s World: Never Was. In it, Goth kids are known as Dark kids, and the kids of the novel happen to be members of a club called ‘The Dark Victorian Society’, where they affect gentility and enjoy works by favorite Dark authors and illustrators. I began haphazardly illustrating some aspects of Wit’s World: Never Was and the advertising poster for ‘The Dark Victorian Society’ was one of them. What kind of mythology would Goth kids like in such a poster? I came up with a ghostly Victorian woman holding a talking skull.

I’m not sure how it exactly grew into Artifice, who became a Quaker strongwoman, and Jim, who became quite an animated personality. I was very frustrated with the manuscript for Wit’s World at one point and looked at my poster illustration and thought about back-story for the two. I think it was meant to be a short story, like a little tale. And then it grew and grew into the obsession it now is, and I enjoy it!

RD: 
Your illustrations are very distinctive, where/how did you develop your craft?

dv_risen_illo3__webEW: Well, first I went to art school, earning a BFA in illustration, and developed traditional life drawing skills, there. My comic book work has several artistic influences, like Jaime Hernandez (Love and Rockets), Dan DeCarlo (Betty & Veronica), and shoujo manga (Japanese women’s comics) from the very early ’90’s. Separate from my comic book work, I did lots and lots of character drawings for traditional 2D films at Disney’s feature animation studio as an assistant animator, beginning with ‘Rescuers Down Under’ and ending at ‘Princess and the Frog’. Though I continued to hone my draftsman skills with animation work, I like to think my own work is less cartoony/caricature and more illustrative.

With the Dark Victorian illustrations, I hope I can evoke some of the spirit of turn of the century illustrations, with their beautiful pen and ink women. I love the old Punch illustrations, the work of Rackham, John R. Neil, Mucha, Gibson, etc. I don’t think I can go mad with a dip pen as I’ve gotten to the point where mere line is what says it all for me, but who knows. I’ve still time to learn.

RD: You produced Risen as an e-book and then a print version. What was the reason for that particular progression?

EW: Since I’m self-publishing and entirely new to the process, delivering an e-book was easier than figuring out how to do print, and in that respect, fulfill the particular requirements of print-on-demand. Also, I was paying heed to some hype–‘guru’ advice–that was going about the net about a year ago; that print was dead, digital was the future, and that was what people wanted. I didn’t want to spend time making actual print books if people really didn’t want them. But the hype was utterly false and I’ll no longer pay attention to ‘experts’ or news that’s probably designed to make certain interests profit from killing print. I’ve learned that readers WANT print books. An object held in the hands is still valued above digital matter, and continues to be enjoyed more.

RD: What did you do to help promote the novel release?

EW: Promotion is something I’ve not done seriously. I haven’t taken the time to switch hats from creating/publishing to trotting the book out to people, meaning getting press releases sent out, soliciting reviews, doing giveaways, and so forth. Because I come from an indy comic book background, one that had its heyday in the ’90’s, my natural inclination towards promotion is: make art for the story, make accessories and stuff with my art on it, go to conventions. I think this is not the traditional author route. It’s also an odd one because the comic book world is in flux. The old comic book world is becoming a multimedia one, and here I am bringing actual novels–books with lots of words and hardly any pictures–to media conventions.

It has worked for me to some degree because among the con attendees pursuing their own interests, whether it’s movies, cosplay, superhero, gaming, anime, Maker crafts like steampunk, etc, are the people who like to read. They tend to find me, so I guess I’m doing something right in terms of what’s on the table and what kinds of visuals catch their eye and make them realize: Hey! A book, and with a Victorian superheroine!

RD: 
You attend a number of cons, what are you hoping to do when you attend a con? What have been some of your successes with attending cons?

EW: I’ve ended up exhibiting at cons because that’s what I know to do. Everyone I know–who are mostly in comics, illustration, and animation–does it, so for me it’s a natural step. Again, had I been a traditional author from the get-go, this might not have been the accepted route of self-promotion. When I was making comics, first a self-published zine during the small-press explosion days, then getting published in Sarah Dyer’s Action Girl Comics and then getting my own title, Charm School, I sat behind a table or at my publisher’s booth at an event and sold my books.

And as I’ve said before, everything has changed just when I’ve changed my career from a visual one to one more of words. I like writing long fiction because the stories can come out faster than drawing them. So in answer to the question, what do I hope for when doing events, I hope to reach a new audience, sell people books, and make new longtime readers because my Dark Victorian stories are really good.

As to success at events, that’s all relative because each event has its quirks and can work out differently. We can’t control the state of our economy and the effect it has on people and their spending, the time of year, concurrent events going on, one’s placement inside the venue, and so forth. At one event I may sell well, at another I may not. We have to take from each event what we can learn and then figure out which kinds of events we do best at. I see every exhibitor practicing this, and despite the best laid plans or anticipations, exhibiting is always a gamble.

The consistent successes at events are things like meeting new readers and introducing my books to them, seeing other creators and talking shop–that part is really important, because then you’re sharing real field experiences in story-telling, publishing, online selling, and vending–learning a new trick or two from other exhibitors, making new professional contacts, doing filmed onsite interviews or arranging for further promotion, and experiencing surprises. Some surprises you might not like, but the very good ones are what keep you going.

RD: 
Have you learned any lessons to make your future cons a better success?

EW: Boy, I’ve had to learn a few things because the nature of events, the audiences, and so forth, have changed in the past decade. I will say that what is hot one year or for two years may not be for the next year, so if one is of a genre, it’s best not to be solely dependent on that niche or gimmick but have consistently interesting and worthwhile content to offer; the more immersive the better. Give the reader a world. Not as easy as it sounds, but it can be applied across the board, whether selling crafts, clothing, jewelry, art, toys, and comic books. Gaming, of course, already fulfills this. So mine are stories, worlds provided in fiction form, and the next most simple requirement is to offer those worlds in the easiest format enjoyed by readers, and that’s physical books.

RD: 
What is the progress on your next novel in the series?

EW: As I write this, Dark Victorian: Bones, which follows the first book, Risen, is being edited and once back in my hands I’ll polish it up, do a handful of illustrations, layout the print book, and have it published and in readers’ hands by early spring. I hope for sooner but this book is significantly longer than Risen, which means more to typeset and correct. With each book I’m learning, which means perhaps a more smooth and easier process, and should lead to a consistent output of some nice solid books.

RD: 
How many more novels are you planning for in The Dark Victorian series?

EW: There’s an outline, or timeline perhaps, of about 8 books, but we’ll see if it’s that many or less, as I’m wondering if one theme I wanted to tackle is even necessary, and whether a subplot becomes its own book. However it works out, I’ve the vision and direction down, with all kinds of supernatural themes and horrific foes along the way.

RD: 
Outside of this series, what other projects are you working on?

EW: There are several projects stewing, one of which is finishing the YA novel, Wit’s World: Never Was, which is about a girl from a magician’s family who loses her twin in a duplicate dimension’s theme park, and goes there to rescue her. There are quite a few readers waiting for that book.

Just as The Dark Victorian was an offshoot of Wit’s World, I have Fey Dently, Vampyre, meant as a series of storybooks, which also comes from Wit’s World. Fey Dently is an automaton–in Wit’s World’s vernacular, a ‘Puppetron’–who lives in a section of the Wit’s World park called Darque Towne. The storybooks are of her adventures and would be in the macabre vein of Edward Gorey.

Then I have the Charm School Collection to put together, wrap up (I’ve about 26 more comic book pages to draw), and publish. Charm School is about a cute witch, dragster vampire, and femme fatale dark fairy set in a 50’s style mixed with fairytale-style town called Little Salem, sitting on the edge of the twilight world.

And to top all this work off, I thought to do a Dark Victorian short story, which, at the suggestion of my beta-reader, I could base on many of the secondary characters who met untimely ends in Bones. But instead I center Sundark, the short in progress, on a new set of secondary characters, Mrs. Elle Black and her wife Mrs. Faedra White-Black, Elle being a woman gifted with the ability to see what we call ‘ghosts’ and to move objects with her mind. In Sundark, she must solve why guests are disappearing in a mechanical hotel. I’m really enjoying writing this story!

~Elizabeth Watasin

http://www.a-girlstudio.com/

https://www.facebook.com/ElizabethWatasinX

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I, Maeve Alpin, stand on the dock of the airship, clutching my purple hat, as my hair streams in the blustering wind. Thrilled to meet Steampunk author, Heather McDougal and discover more about the intriguing contest she devised to celebrate the release of her new Steampunk novel, Songs For A Machine Age.

Her contests entrants created works of art depicting the Steam Beast, a mechanical character from Songs For A Machine Age. She opened the contest to various mediums, whatever the entrants were best at: sculptures, computer created, hand drawn, painted or mix-media. The artist sent in high-quality digital images one for 2-D work and 3 for 3-D work. The deadline fell on October 28, 2012.

“Welcome, Heather.” I shove my hat on my head and take her arm in mine. “Watch your step.” We stretch our legs in a long stride across the wide gap between the dock and the airship, to board. I lead her into the parlor.

Heather McDoural gracefully lowers herself onto the crimson settee, featuring elaborately carved lion head legs and claw feet.

I sink into the chenille upholstered armchair and lean forward. “I am fascinated by an art based contest. How did you come up with that idea?”

“Well, I  come from an art background with an MFA in sculpture.  Writing was something I wanted to do as a young person, I got distracted by other skills for a long time. I earned a degree in fashion design and worked in the garment industry for several years, and then went back to school to study textiles. Once you’re in the art department, it’s pretty hard not to try all kinds of things, so I ended up learning to blow glass and weld and so on, and finally ended up with this sculpture degree. However, my thesis won me extreme praise where my sculpture had only been reasonably good, and this made me revisit writing.

Also, this book is all about a culture of makers. Three hundred years before the narrative, they  were in the middle of an industrial revolution and someone invented a truly horrific manufacturing technology. I won’t tell you more about it, except that it was the catalyst for a revolution in which all machinery was banned, with the exception of handmade devices with purely aesthetic value. So as a result, skill in making things has become a highly-prized commodity.

It seemed appropriate, then, to  bring art-making into the promotion of Songs.”

The engine purrs and the blue willow teacups shake on the coffee table causing a clinking, rattling sound as the airship lifts off. “With your varied but strong artistic background, I can see why you were inspired to write a book with this wonderful premise of ‘all machinery was banned, with the exception of handmade devices with purely aesthetic value.’ Speaking of machinery, the subject of the contest is the Steam Beast, a mysterious, mechanical character. Tell us a little bit about him.”

“He was created by Pelle Vidersen, a woman who lived around the time of the Revolution, who had the unusual skill of being able to create Devices that have sentience, have life. This is a dangerous skill and she wasn’t supposed to use it, or even have the skill – and there were grave consequences. But that’s all in the prequel, which I’m halfway through writing. Suffice to say, you see a great deal more of him there, and get to know him pretty well. In Songs For A Machine Age, he is seen as much less of a person, more of a strange Device that no one could possibly recreate.” Heather grabs the settee with one hand as the airship rises.

“I can’t wait to read about him in the book.” Since the china cups ceased rattling, I picked up the tea pot and poured my guest and myself a cup of Earl Grey. Wisps of steam rose up rom the blue willow cups.“How did you come up with the Steam Beast? Did something particular inspire you to create him?”

“Interestingly, I came up with the name first! The world of songs first appeared in a project I started called Neddeth’s Bed, an experiment in blog storytelling. In it, the protagonist goes to sleep most nights and dreams she is in the body of someone else, someone who is writing on a machine. So she tells her story to that person, who writes it down (as a blog). It’s an exercise in world-building and in dual storytelling — you begin to understand the person she is occupying as the tale unfolds.

This is where the Steam Beast first shows up, as a sort of one-off device in the Midsummer Festival.  Somehow, he caught my attention, and when I started this book, he wouldn’t go away.  I grew more and more interested in him, wondering about his back-story, until I found myself writing the prequel, just to get him out of my system.” Heather reaches her slender fingers between the plate of fresh lemon slices and the cream pitcher. She picks up a white cube from the sugar bowl and plunks it into her tea.

“It’s interesting that once these characters latch onto our minds,they won’t leave us until we write their stories.” I hooked my fingers in the handle of my teacup and lifted it off the delicate saucer. “You sent the contest entrants a never before seen segment from the prequel to Songs For A Machine Age, in which the Steam Beast is worked on by its creator.Can you share that segment with us? Please! We’d love to read it.”

Rhea Ewing's winning Steam Beast

Rhea Ewing’s winning Steam Beast

“Of course! Here you go.”

“Pinzen,” said Pelle, “It’s time to grow.”

Pinzen came out from its nest among the plants in the corner, moving gracefully.  It was definitely ready for more synapses.  She squinted at it carefully, thinking that perhaps its carapace needed to be larger, after all.  She wasn’t sure how much longer she’d be around to keep wrapping its brain, so this installment might need to be a larger one than usual.  It was good she’d planned ahead and had the new carapace already.

She moved across to one of the boxes under the work-counter.  Lifting the lid, she inspected the contents carefully.  She’d been saving this material for years, since the days when she worked in the automaton factory and smuggled the threads out, piece by piece, in her shirt.

“Hello, Pelle.  Did you see my toy?  I fixed it,” said Pinzen.  “I took two toys and made a new one.”

“Hmm?” said Pelle.  “Good for you.”  She was inspecting the threads in the box, laying them out in careful skeins on a clean part of the counter.  It was essential that she keep them absolutely dust-free and straight or they could cause crossed connections, which could lead to insanity.  She had built Pinzen with great care, and was proud of how sane it was.

Pinzen moved its claws, impatiently.  “Pelle, did you see it?”

There was a long silence while Pelle went on examining the threads carefully, pulling out the occasional one.

“Pelle!”

“What?  What is it, Pinzen?”  The machine was acting strange, shuffling its limbs.  Pelle frowned, distracted by the task ahead of her.

“Did you see my new toy?”

“New toy?”  Pelle turned around.  “What do you mean?”

“I took apart two of the toys and made a new one.  And I’m working on that one over there,” its claw lifted to indicate an intricate sprawl of wheels and cogs on a sheet of paper in the corner behind the door.

The thing he’d made was completely unlike anything she’d seen before.  She pulled over a stool and sat down to look at it.  The fluted columns gleamed, and there were several keys or levers clustered together on one side.  She reached out and pressed one of the keys, and leaned away with an “Ah!” of surprise and pleasure when the steam-letter rose into the dimness of the room and hovered for a moment before wafting away.

“How did you know what shapes to make?” she asked, pressing another key.  Another letter came out, and she marveled at their perfection.

“I made them to look like the shapes in that package,” it said, pointing to a book that she had left on the counter.  “I noticed they repeated themselves, so I counted how many kinds of shapes there were, and made one of each.”

“It’s lovely,” Pelle said, fascinated.  She pressed several keys in a row and a floating nonsense-word hung in the air between her knees.  How did he do it?

“Did you use my tools?” she asked, suddenly.
The machine went very still, and there was a silence.  “I did use one tool, Pelle,” it said.  “I am sorry.”

She shook her head.  “It’s all right, Pinzen.  I am amazed at what you’ve done.  I should have explained to you why you weren’t allowed to touch my tools.  You see, they are very old, and if they break I won’t be able to replace them, ever.  So I need to be very careful with them, do you understand?”

“I understand, Pelle.”

“You clearly have a talent for making things.  If I could get more materials, I would let you make many more wonderful things.  However, I am old, and I can only get a few things, very slowly.  So you’ll have to keep yourself busy some other way unless I can find things for you to use.”

“May I use the same tool to reconfigure my other toys?”

“It depends.  Which tool was it?”

“The long thin one, with the green handle.”

“Yes, you can use that one.  If it breaks, I can get others.  But now, Pinzen, you’ll need to sleep, so I can help you grow.  All right?”

“Yes, Pelle,” it said, and went completely still.  After a few moments she put her hand on its carapace and felt it: it was growing slightly cooler.  Good.

She got the new carapace from its shelf and took it outside to wash it.  The trouble with this new society, she thought to herself, as she rinsed the dust away and dried it with a soft cloth, was the imprecision of everything.  It was so hard to make precise machinery when there were mice getting into everything and the water went unfiltered and there were no factories, making parts.  Everything had to be done from scratch, including, at times, the actual foundry-work of heating and mixing the metals.  You had to be truly dedicated to make anything.

Then she shook her head.  It didn’t matter now; they didn’t need the ability to make precise machinery. Those days were gone. Nobody wanted machines anymore, no matter how brilliant. It was only her own silly need to go on making things that got foiled.

Back inside, she wiped Pinzen down carefully, then spread out a clean sheet and laid the machine on it. It was completely cool by now, and she set to work opening its carapace and setting aside the pieces. The connections between the brain and the limbs were kept intact, and in the center of it all the power source remained, obscured by the network of brain all around it.  She disconnected the limbs and put in extenders, sealing the connection tightly so it would last as close to forever as she could make it. Slowly, carefully, she began laying the intelligence threads around and around, sheaf after sheaf of them, matching ends, tying and making careful selective clipping; layer by layer, its brain grew bigger like a ball of yarn.  As it grew she said the words which bound it all together, made it whole. It was dangerous, doing this.  She had not dared to speak over a machine other than Pinzen for many, many years.\

When she had used up the last sheaf of threads, she covered the whole thing with a fine gold filigreed network like a hair-net, snapping its two halves over the ball to hold it all in place.

Then there was a last round of clipping – creating the synapse points – all around the outside, through the holes in the filligree.

Now it was time for the carapace.  Would it fit?  With tired, shaking old hands she drew the pieces of the new carapace toward her and tried to fit it all together.  The limb-connections had moved a bit, and she had an exhausting fiddle trying to get them to come out in the right places; but eventually, worn out, she put in the last few bolts and the new Pinzen lay before her, much larger than before.  And hopefully more intelligent, too.

She shook off the fear she may have made a mistake and he would wake up insane.  It was too exhausting to contemplate.  Shakily, she got up from the stool and went out to get a cup of cha.” Heather picked up a demure spoon from the coffee table and dipping it into her teacup, she swished it side to side, taking care to not touch the sides.

“It must have been amazing to look at all these different depictions of a character you created in your mind? Did they capture what you imagined? Were some extremely different? Tell us a bit about that experience.”  I pinched a slice of lemon, picking it up, I breathed in the invigorating citurs fragrance as I squeezed a few droplets into my tea.

“Well, the first thing I found was a lot of the artists who heard about the contest simply sent me a picture of some previously-created artwork on the off chance that they’d win. A sort of “what can I lose?” attitude. I can understand that attitude, because a lot of artists don’t get much money or recognition for what they do; however, it really wasn’t what I wanted.” With a soft clink, Heather set the teaspoon behind her cup on the saucer. “I had to sift through those people, sometimes checking the portfolios on their websites, before I could get too excited. But then, some things would come in and it was clear the person had created it specifically for the contest. That was amazing. And when Rhea’s picture showed up it was very clear, hands down, she would be the winner. I waited until the deadline, of course, but I just didn’t see anything else that so perfectly captured that moment in the book.

Of course now that I’ve gone through the process, I can see things I would have done differently. For example, early on I would have posted the contest information in art departments in universities and art schools all around the San Francisco Bay Area, which is where I live. Art students are always looking for some money. They have time and they have talent, or at least most of them do. It would have been a good way to get a bunch more original entries!

Also, I would have started earlier, researching places to let people know about the contest. I think it would have been useful to get some personal contacts in those communities beforehand. Simply writing to places that seemed appropriate wasn’t enough; there was little response, and I suspect they couldn’t really vouch for the fact that I really would give the winner $200. If I had had the idea earlier, I could have spent some time getting to know them, so they would hear me when the time came.

Still, it felt truly marvelous to be able to give back to the art community. There was such a wide variety of entries, and the feedback was exciting – people who had never really read anything remotely resembling Steampunk or Clockpunk before, or who were trying new techniques. And Rhea was so excited to win, it really made my week! I still feel good, thinking about that.

Best of all, I think I reached an audience that maybe wouldn’t have heard about my book otherwise.”

I lift my teacup and breathe in the subtle, aromatic scent of the steamy tea. “So Rhea Ewing is your winner. Congratulations to her. What medium was the work in?”

Rhea Ewing created a  2-D piece, my guess would be charcoal and  pastel. You can see more of her amazing work on her website.”Heather picked up her dainty cup from the blue willow saucer.

I brought my teacup to my lips and took a sip. “Can we see the winning piece?”

“Yes!” Heather tilted her teacup to her lips and drew in a long sip, then set it on her saucer with a melodic clink.  “Here is the winning piece.” Heather Mc

I placed my cup back on its saucer and leaned toward Heather. “I know the winner received $200.00 and a signed copy of Songs For A Machine Age. What a wonderful prize. But you didn’t stop there, you picked three runner ups who received a signed copy of Songs For A Machine Age. Who are your runner ups? Can you describe their art submissions or can we see them?”

“One is a pen-and-ink drawing by Joanne Roberts,

Joanne Roberts’ whimsical drawing

Joanne Roberts’ whimsical drawing

another is a blueprint by Simon Forster,

Simon Forster’s Blueprint

Simon Forster’s Blueprint

and the last one is a small sculpture by

Ken Bessemer.

Ken Bessemer’s sculpture

Ken Bessemer’s sculpture

I feel lucky to have such a variety!”

As I’m perusing the art of the runner ups, I hear rattling and clinking. I glance at the coffee table. “I see the teacups are shaking. I know what that means, the airship is landing. I have time for just a few more questions. Since this contest is about Songs For A Machine Age, what is the back cover blurb?”

“There is a place where fabulous clockwork devices fill festival streets with color and sound.

Where the Gear Tourniers, in their places of high learning, keep alive the memory of the cruel horrors of an industrial past, now overthrown.

Where skill of the hand and grace of the body are markers of true belief…

Elena Alkeson has been on the run for six years. Wanted by the fanatical Duke of Melifax for witchcraft, nowhere in Devien is safe, as her gift for sensing impending disaster comes with a price: she can’t keep her mouth shut.

…Until she meets Fen, who shares a similar gift: the gift of seeing inside mechanisms and knowing what they do. Elena and Fen must flee for their lives, going to the capital City of Helseve to seek asylum, and, perhaps, a life in which their gifts can be used for good. Amidst the machinery and brilliance of the Autumn Festival, Fen and Elena find friendship, danger, and some powerful allies.

But Melifax and his sect, the dour Browns, are determined to bring the people of Devien into a new age, an age of moralism, conformity and mass production, ensuring that the beauty and pageantry of Devien and its Devices will be lost forever.

I find most blurbs to be a bit over the top by nature, but this one’s not too bad.  I’ve also had a friend describe Songs as ‘A capital ‘R’ Romantic Clockpunk adventure, in the spirit of Dumas or the Scarlet Pimpernel, full of personal and political intrigue.’

Publisher’s Weekly said this about it: “Disagreement over technological progress drives social, religious, and political disorder in McDougal’s fantasy debut. Elena Alkeson is on the run from the Duke of Melifax’s followers, the Browns, after her talent for spotting the weak points in structures got her branded a witch. She finds kindred spirits in the Findswather family; the eldest Findswather son, Fen, has the ability to ‘see the workings of a thing.’ Browns support the Duke’s migraine-vision–fueled belief that people should work together in assembly lines to create larger works. Elena, Fen, and others fear this would bring back the awful
‘production-slavery’ of the Ancients as well as the loss of art, independence, and real craftsmanship. While Elena and Fen try to help the Gear-Tourniers and the Curator, a mysterious figure in charge of historic machines, the Browns, plot to bring down the rebels. A large cast of characters and complex world-building fuel the intrigue and action in this intricately plotted fantasy.”

“What a wonderful review.” I flashed Heather a broad smile. “I have to compliment you on the cover. I understand you actually created the cover art yourself.”

“Yes, since graphics is something I do for a living. I asked the publisher if I could submit a cover, and he said ‘Sure, but we might not use it.’ But he liked it so much he did use it, and in  fact I’ve done some other covers for him since then.” Heather holds on tight to the arm of the settee, bracing for the shaky landing.

“We’ll we’ve landed but before you go, please share your calling cards with us.”

“Here is the link to my longtime essay blog, filled with all kinds of things Steampunk and otherwise and my website.You can also find me on Facebook.Find the book on Amazon.One might also be able to order the book from one’s local bookstore’s website. I encourage people to try it.”

With the airship Steamed landed, Heather and I exchange goodbyes, but please comment or ask questions below.
~ ~
Maeve Alpin is the author or three Steampunk books, her forth, CONQUISTADORS IN OUTER SPACE, is coming Februay 1, 2013.

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I’m waving my arms enthusiastically, to artist, Michele Lynch. “Welcome aboard the airship.”

Her mix media art, art dolls, tree toppers, ornaments, jewelry, paintings and so much more are incredible. Not only the art itself, but I also love what she writes about them.”The soul sucker mix media dolls or sculptures started after I took a full time job with the soul sucker corporation. I find myself still running from the soul sucker even though I no longer work for that corporation.”

Michele Lynch's Steampunk Souls

Michele Lynch’s Steampunk Souls

Michele jumps across the gaping space between the dock and airship, landing onboard, facing me with a sunny smile.

“I and all the Lolita’s of the airship steamed are also devoted to escaping the soul suckers, so we had to have you aboard.” I show her into the parlor where she eases onto the cushioned settee with lion head legs and claw feet.

I plop down on the chenille upholstered armchair and lean toward her. “You also wrote, ‘Our story begins in a far away land where a steampunk princess ruled her kingdom with creativity and kindness, but a soul sucker invaded her kingdom feeding off the souls, and letting loose his Shoulds and Regrets. Enslaving the people and holding the princess prisoner in his tower, the castle of corporation.’ And your art work tells the story from there. All of us here on the airship Steamed love stories and it fascinates me when they are told in means other than words, such as with your fabulous art. Why did you choose this particular art?” What draws you to mix media, especially art dolls?”

Red

Red

Michele laces her fingers together as she rest them on her lap. “I think it chose me. I had a long drive to the castle of corporation every day, and time to think about how evil the Soul Sucker was. I began to imagine a rebellion and what those souls would look like. I could clearly see them in my mind, until I knew I had to create them. I love mixed media because it’s not limiting. I can incorporate all the different skills I’ve learned over the years.”

The engine purrs and the china teacups on the coffee table rattle as the airship begins lift off. “What inspired you to take your art in a Steampunk direction?”

Michele grabs the settee with one hand as the airship gains altitude. “When I envisioned the steampunk soul rebellion, I saw them with mechanical parts to them. I’m not sure where that inspiration came from! But I have always loved movies that had that slight Steampunk feel to them.”

Nevermore

Nevermore

Now that the tea cups cease rattling, I lean toward the coffee table and lifting the blue willow tea pot, I pour Michele a cup of steaming tea.“In addition to being an exquisite artist you are a genuine muse. I can’t imagine any author looking at your art dolls and art and not having them trigger story premises and plots. I have to ask you the question that is always asked of writers, how do you come up with your ideas?”

She lifts the porcelain teacup and takes a dainty sip. “A movie plays in my head with these characters and for some reason they come to me and tell me their story. After that it’s up to me to give them life. I try to live up to that task!”

“That is exactly what a writer experiences when they create characters, from that point on we are committed to tell their story. To bring them to life. Your dolls do an incredible job of bringing these characters you create in your mind alive. How did you learn this amazing type of art?”

“I am self taught. I have always had a passion for learning new techniques and trying different medias.” Michele reaches her slender fingers between the plate of sliced lemons and the spouted creamer cup of milk to the sugar bowl. Picking up a white cube, she plunks it into her tea

I brim my tea cup with steamy tea. “Of all your wonderful creations, which is your favorite?”

Rose Red & Snow White

Rose Red & Snow White

“I think it’s always the current one that I’ve just finished! So right now it’s Rose Red & Snow White.” Michele picks up a polished silver spoon and stirs her tea, creating a tiny maelstrom in the cup.

I took a sip of my earl grey. “Is it hard to part with your dolls when someone buys them, it seems it would be?”

“Actually it’s not for me. I usually make a connection with the person buying the piece and I know they are going to a wonderful home where they will be loved.”

“I ‘m sure that’s the case. It’s hard to look at your art dolls and not fall in love with them.” I place the cup on my saucer with a soft clink. “Do you usually sketch your art out before beginning your work? What’s your creative process?”

“I do usually sketch out the pieces, however most of the time it is a loose sketch and I know things will change as I go along.” Michele sets the teaspoon behind her cup on the saucer. “I figure out most of the piece in advance so I know how to begin constructing it. Also the clay I work with dries pretty quickly so I need to know the direction I’m going before I begin sculpting. Although like I said that can change along the way.”

“The similarities between literary and visual art are so intriguing. To put your process in writing terms it’s like you plot the work out but leave room for an element of surprise like a combination of a plotter and a panster.” I pick up my cup and saucer and breathe in the subtle, aromatic scent of the tea. “Do you sketch or doodle your ideas in an art journal to as they come to you?”

Michele brings her teacup from her saucer to her parted lips and draws in a long sip. “I use a basic recycled sketch paper book. I usually date the page and also put the name of the file I use from my computer that is the finished photo of the piece. I keep all of the books and it’s fun to look back on the original sketch and how it evolved. Besides the sketches I also jot down ideas in the book.”

“You work in all these different artistic areas jewelry, dolls, paintings and more. What is your favorite?”

Wanted

Wanted

“My favorite depends on my mood lol, which is why I do so many different expressions of the Steampunk Souls. I never get burnt out on doing the same thing!”

Picking up a slice of lemon, I breathe in the sunny, citrus scent as I squeeze a drop of its juice into my cup. I slip the yellow slice into the light brown tea. “Are there different challenges between creating the sculptures of art dolls and creating jewelry or paintings? What are some of the challenges?”

“I think the dolls are more challenging, the armature needs to be able to support the doll and the pieces that I incorporate. Since there isn’t usually any symmetry the doll has to balance. There is also always the challenge of making the doll pose-able.” Michele set her empty cup on her blue willow saucer.

“It can imagine there is a lot of hard work involved in sculpturing the art dolls, especially since they have to be pose-able.“ I lift the tea pot and pour her a fresh cup. “How long have you worked as an artist?”

Liza - Octopus Girl

Liza – Octopus Girl

“Oh wow, I think at least 10 years? Maybe longer. But it wasn’t until 2010 that I found my true style. It was this year, 2012, that I was able to make the leap to full time artist.”

“How wonderful. Working as a full time artist is quite an accomplishment. How long does it usually take to create a Steampunk art doll?”

“This is a tough question because it depends on the piece I’m doing. Some simmer in my mind for a while, and some come to me fully formed and demanding to be created immediately. From there it takes me anywhere from 3 days to a week to complete a doll.”

With my tea now cooled, I take a generous gulp. “I can appreciate what hard and steady work it takes to create your art dolls in such a prompt time period. What advice do you have for artist interested in working with art dolls and mixed media?”

“Do what is in your heart, don’t try to mimic someone else. When you do this your true style will emerge and your creative heart will sing!”

“Wise and heartfelt advice.” My cup makes a soft clinking sound as I set it in its saucer on the mahogany coffee table. “What do your family, your children, and your husband think of your art?”

Don't Tell

Don’t Tell

“LOL, they think my imagination is a very scary place!”

“I think so too. I love it. Speaking of family and children, how young were you when you first became involved in art?”

“I have been involved with art since I can remember. My mom always bought me paints, clay, crayons, etc…there was no other gift that I loved more, besides books!”

I lean back and set my forearms on the cushioned armrest, getting comfortable. “Speaking of books, do you like Steampunk literature, if so what is are some of your favorite books or authors?”

“I have to admit I’m new to reading Steampunk literature, and would love to know everyone’s favorite books and authors!”

“Yes, everyone please post your favorite Steampunk books in the comments for Michele Lynch, also the Lolita’s of steamed have written some interesting books, and we have a Steampunk reading list in the airship’s library . Michele, what are some things you’d like to say to your fans and prospective fans about your art?”

Fortune Teller

Fortune Teller

“I hope my artwork evolves some type of emotion in you and you can feel the characters personality in each piece, when that happens there is a connection between me and the person who purchases the artwork, and that is pure magic! There is nothing I love more!”

“You do an amazing job at creating an emotional connection to your art dolls, you truly bring them alive.” I glance at the coffee table at the sound of rattling and clinking. “I see the teacups are shaking. I know what that means, the airship is landing. I have time for one last question. What workshops, convention appearances or shows do you have coming up? What are the dates, places, times, and websites with further information on them?”

Michele grasps hold of the arm of the settee, bracing for the shaky landing. “I’m teaching at two national doll conventions in 2013. Artistic Figures In Cloth & Clay in Ohio April 25-28 www.CyndysDolls.com, and All Dolls Are Art July 25-28 Austin, Texas www.alldollart.com. You can also find my artwork at these galleries, http://www.popsantafe.com/works/search/183 , http://www.swoongallery.com/ , http://www.augusteclown.com/original-art.html , http://www.dollirium.com/ and I have two shows coming up at Tasty gallery in March and May http://www.shoptastyart.com/#/home/

The airship Steamed has landed so we say our goodbyes. But you can visit Michele Lynch anytime at her Website Etsy Blog Facebook Pinterest Please comment or ask questions below and please post list your favorite Steampunk books  for Michele Lynch,

Maeve Alpin, Steampunk/Romance author 

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I have a special treat for everyone today, and I don’t mean the drop of whiskey I put in the tea, Camryn Forrest has boarded the airship today. She is a Steampunk artist, who works with  the enchanting, whimsical and technical art of water globes and snow globes. We take our seats on the crimson settee in the parlor just in time for tea. The engine purrs for take off.

Airship One

Airship One

“Camryn, we’re so pleased to have you aboard the Steamed airship today. Your Steampunk globes are fascinating. Why did you choose this particular art?” I lean toward her. “What draws you to water globes and snow globes?”

 “I am drawn to small items. As a child, I made my own dollhouse furniture – carving little legs for my chairs, making a clay bird in a wire cage, covering tiny books with strips of leather and painting titles on the bindings. Over the years, I’ve collected tiny chairs, souvenir buildings, bone china animals, Micro Machines, Little Kiddles and painted lead soldiers. I loved Hot Wheels and anything small enough to be in a vending machine. Once, I helped my mother with a dollhouse, embroidering tiny bits of cloth for bedspreads and framing postage stamps for wall art. My father use to pour and cast his own toy soldiers and I helped with the tiniest painting details.

Birdcage Gramaphone

Birdcage Gramaphone

A family member repairs and makes snow globes, which has always fascinated me. I always looked for them at fine arts shows, and never saw any. Not a one.  I’m not a pink and purple Disney princess kind of person. I longed for snow globes made for grownups, with the quality and depth of the artwork I loved from other artists. I wanted to see snow globes that made me think and feel the way I do about other art.

Rough Sailing

Rough Sailing

So I took my love for tiny things and my appreciation of snow globes and put them together. It wasn’t easy … I knew I didn’t want ‘snow’ – the crushed white pieces in most snow globes – so I thought it would be cool to use tiny watch gears as glitter. Well, it doesn’t work. I kept that first test globe and the metal gears have disintegrated into a little pile of rust. Shake it and you see nothing but brown.

I had no idea about the types of objects and items which could handle submersion in liquid. There was no guidebook. So it’s been a labor of love, trial and error. I’ve talked to guys at the hardware store about sealants. I’ve tested items for weeks, letting them sit in liquid. The family snow globe repairman, who I sometimes call my snow globe engineer, is my patient mentor. His do’s and don’ts are invaluable. From seeing the workings of hundreds of broken globes he’s fixed, he knows what will work and what won’t. He lets me know when I head too far down the wrong path. You can torture me all you want, but I’m not giving up his name – at his request.”

“Oh, no, dear, I wouldn’t think of it, here on Steamed, we reserve torture for enemies of the Queen, but a snow globe engineer, I like the sound of that, whimsical and technical, heavy and light, just the way I like my steampunk. Speaking of which, why Steampunk?” I poured a cup of tea and offered it to her.

“I love the contradiction of steampunk and snow globes. One of the first times I told anyone what I was doing, he said ‘That doesn’t make any sense. Those two things do not go together.’ And that egged me on: I loved the challenge of proving it could work.” Camryn took a sip of tea then set the saucer on the round, marble top coffee table.

“An early comment that stuck  with me, about my first series, came from another friend. In a puzzled voice she told me, ‘They are so masculine.’ I took it as a compliment. I love the contrast of machinery and hardware, and the dark colors of steampunk metals and rich wood in a snow globe, an object that is often sweet and cloying, pink and pretty. I wanted power, not pretty.

I don’t consider myself purely a steampunk artist. I’ve thought about it every which way, and the truth is my notebooks of sketches and designs for snow globes precede my awareness of the Steampunk movement, which is fairly recent. (Here is where I must give credit to two people who brought Steampunk to my attention, John S. and Max G., who are much hipper than I will ever be, introduced me to the genre.) The first time I saw something called Steampunk, I felt a huge connection. Steampunk appealed to me in a deja vu kind of way; it made so much sense to me. I felt at home. The craftsmanship, the appreciation of detail, the willingness to take the time to make something by hand … it all calls to my sensibilities.

Raygun Shaken

Raygun Shaken

On the other hand, I was already making artwork that looks like the work I do now, long before the term “steampunk” entered my experience. I admit that I’m very influenced by Steampunk icons and images –  obviously I would not likely have airships and ray guns otherwise – but some of my work, such as the Escheresque staircases, and the glass heart series, are simply sculptures I wanted to make, regardless of the style. Steampunk purists, if there is such a thing, can argue amongst themselves what makes artwork steampunk or not. I’ve been called a Steampunk tourist, and I accept that with a chuckle. I’m grateful the steampunk “natives” allow some of us to visit their world now and then, and soak up the culture. When I contribute, it’s my own vision, and if someone appreciates it, I’m glad, but I would have made it either way; that’s how my mind works.”

“Believe me, when I look at these globes I see you, their creator, more as a tour guide then a tourist. They are Stempunk to me. In my opinion your passion to contribute your own vision is the essence of Steampunk.” I dropped two sugar cubes into my cup and stirred. “A lot of work must go into making your vision real. How long does it take you to create a Steampunk water globe or snow globe?”

Camryn leaned against the velvet cushioned back of the settee. “You can measure that two ways: how long it would take to make a snow globe if I knew exactly what I was going to make, and how long it takes when I go through trial and error, mixing different elements, sculpting/molding/remolding pieces to the right size and shape, and getting distracted, leaving pieces half-done to work on something else. The simplest answer is, I might produce one completed snow globe every two weeks.

Uncharted Skies

Uncharted Skies

Last spring, I wanted to make a metallic hot air balloon — not much more than an inch tall. I worked on this concept for several months. I made balloon shapes too large to fit in a globe or too ornate or too simple. They just didn’t look right. I wanted a feeling of adventure, not a circus ad. Finally one day I completed two balloons that came out well. Then I went through another process to decide what to put below the balloons. One has a wire basket, with more nautical details such as an anchor and ship’s wheel. The other is a tiny clay sailing ship with metal sails. Then, I installed the balloon sculptures with each raised a little. One is carried on wispy tendrils, intentionally vague – they might be ocean waves or they might be the tentacles of a sea creature reaching up. The other has cloud-like shapes below the ship. So those globes, from start to finish, took all spring – several months. I hope the next time I’m inspired to make a hot air balloon, I’ll be able to use what I have learned to streamline the process a little, but I don’t know.

Circular Logic

Circular Logic

I timed myself once, to answer the question, ‘how long does it take?’ Another globe, Circular Logic is basically a Ferris Wheel-inspired curious invention of spinning gears. The entire family went away for a weekend and I stayed on task with that one sculpture, working 18 hours with almost no breaks to complete the intricate machine. With no one home to tell me it was time to go to bed or I should eat,  I kept working on it, having a great time. I survived on Mountain Dew and pretzels. That gives you an idea of the range of time I will spend on any one globe. Usually I’ve got five or six sculptures partially begun and will work a little here, a little there, so it’s hard to know how long any one can take.

Love Complicated

Love Complicated

I rub my lips together. “My next question may be as difficult to answer as how long does it take. Which is of all your wonderful creations, which globe is your favorite?”

“Tough question, it depends on my mood. I thought Love, It’s Complicated and the Always heart were very simple and beautiful. Deadline featured a tiny antique typewriter, which is one of my favorite items, and now belongs to a former journalist, so I have great memories of that one.  It has a lot of details, such as copy editor’s notes and a message hammered into metal “paper” curling out from the typewriter platen, that only the owner can see now, making it cool in its own way. Ray Gun One was a challenge to myself to make a believable raygun, and it always makes me smile.

Rain Gear

Rain Gear

But actions probably speak louder than words. The only one I have on my desk, is Rain Gear. I absolutely LOVE the jaunty little step from my headless robot stomping in rain puddles. I am intrigued that a pair of metal galoshes can project emotion. So I can babble all day about which ones I love, but Rain Gear is the only one I’ve kept for myself so far.

Snow Globe Array

Snow Globe Array

I glance at some of her snow globes , arranged on the crisp white table cloth on the round table at the side of the settee. “Rain Gear is  intriguing. Actually, they are all incredible, but as a writer the one you just described, Deadline, fascinates me. Speaking of writing, when any author looks at your globes, I’m sure your creations trigger a slew of story premises and plots. I just have to ask you the question always asked of writers, how do you come up with your ideas?”

“I am both a writer and a visual artist, and while I have occasionally dealt with writers’ block, so far I have never had artist’s block. Case in point: by just writing the phrase ‘artist’s block’ I thought of a way to illustrate that in a globe, maybe with a cube with six different archetypes shaken like a die. Perhaps a Magic Eight Ball for creative types. But I digress …)

Images and ideas tumble around my brain like a shaken snow globe, whirling and spinning, balancing precariously atop one another. One weird thing is, I keep notebooks where I dash off snow globe ideas as they come to me, sketch little scenes, capture a pun to name the globes, but I rarely go back and look at the past ideas. When I’m in the workshop, the materials themselves suggest new shapes and landscapes.

I recently got up at about 3 or 4 a.m. whirling with ideas I wanted to capture and I spent an hour or so dashing them on paper. Then I turned the page BACK to see the previous entry and it said ‘Drink deeply from the stars.’ I don’t know what I was going for with that phrase, but I want to ponder it and make it real.

There are so many snow globes I’d like to make. I will get inspired by a word I hear, or a shape, a shadow, a snippet of a song or the way someone repeats a phrase. The nose of an Elmer’s glue container, the little orange cap, inspired one of my first airship sculptures.  I ‘saw’ the glue bottle for the first time, clearly, and thought, ‘that’s the nose of a zeppelin.’ I have no idea where that thought came from; I’d only seen Elmer’s Glue a thousand times before. That flash of inspiration prompted me to sculpt a shape that would pass for an airship.

Any small thing can capture my attention, such as a piece of twisted metal in the street, a broken toy, the way a stack of coffee stirrers is displayed at a shop. I love wandering through hardware stores, looking at random pieces of plumbing pipe, nuts and bolts, repair kits for garbage disposals. Recently, the back of my office chair fell off. Instead of inspecting the damage to the chair or putting it back together, I spotted a strange gear that had come loose, and thought, ‘Where can I can more of these?’

Shoes Your Weapon

Shoes Your Weapon

I am also a word person. Words can start a chain-reaction of images in my brain. When I heard the old Gene Autry song, I began to mentally sketch a man climbing down a ladder through a manhole opening into a dark and murky place. Back in The Sad-Hole.

I love verbal and visual puns, such as Shoes Your Weapon – which is a cannon made from a Victorian laced-up boot. I’m working on one called Too big for his bridges. I love merging words and shapes, and twisting tired clichés so they are fresh. I crack myself up, and I pretty much create everything selfishly because it inspires or amuses me. The ideas bombard me constantly. I’ll be reading a book (Cloud Atlas, at the moment) and suddenly I’m reaching for my notebook to capture a passing thought.”

I pick up my porcelain cup and take another sip of sweet, warm tea. “I can feel your creative energy as your talking. Exhilarating. Speaking of globes sure to inspire writers, your airship voyager water globe is another work of art sure to trigger story ideas.

Airship Voyager

Airship Voyager

I blame a writer named StoshK for that one. StoshK wrote a short, complimentary blog about my snow globes and included a note that I should realize more airship snow globes were needed – just a little joke in the article. But, it stuck with me for some reason, in a positive way.

Then, a museum asked for several pieces for a special exhibition, and one was my original airship StoshK liked, which had sold. I couldn’t get the original back to be loaned for the museum exhibit, so I thought, ‘well, I’ll just make a new one.’

The new airship refused to be a duplicate of the first. It felt darker and richer, and I wanted it to be more powerful in a way. I wanted the ship to have gone places, done things, survived hardships, led adventures.  I had seen Steampunk images of great airships carrying sailing ships below a zeppelin and dismissed them as too intricate for something as small as a snow globe. And as I sat in the workshop trying to remake the first airship, I kept creeping toward the idea of a sailing ship below.  It just felt right to go that direction.

I loved the idea of taking a ‘ship in a bottle’ and making it an airship in a bottle (snow globe), both balance and contradiction. Once the idea got stuck in my head, the only way to release it was to make it real. I  worked on it until I solved all the technical problems that made it seem impossible.  When I look at Airship Voyager now, I am sure it has been places and seen things, it feels real to me.”

Point of View

Point of View

After setting the cup back on its saucer, I clasped my hands together. “It’s incredible, I love it. You mentioned your interest in phrases such as ‘point of view’ and your globe by that name is pure genius. An incredible piece of art. I can’t imagine the time and  work that went in to creating such a marvel. I often find life is like climbing a staircase sideways. Then, when you turn the globe upside down or on its side you get a different view. It’s like several globes in one. I could look at it all day.”

“I’m glad you mentioned Point of View.  It’s a departure from what most consider pure Steampunk – but again, I make what interests me and try not to edit myself by sticking with a single style. I’ve always loved Escher, but I didn’t set out to make that globe consciously as a tribute. It snuck up on me. While working on a tiny Plexiglas escalator for a postponed project called Reincarnation, I briefly set the stair sculpture on its side. Suddenly, looking at the stairs from a different direction, reality shifted sideways. I realized the stairs went up,  down, and sideways depending on where I placed the figures.

Crossroads

Crossroads

From there, I was obsessed for a while, with Point of View and a similar globe, called Corporate Ladder (I may be the only person who finds the idea hilarious.) Then I put a family of fishermen on a criss-crossed stairway, and added poles, and called it Fishing the Black Hole as the fishing lines broke different planes in the design.

But my favorite in  the series is Not a level playing field in which I put football players into Escher’s uneven, gravity-defying world, and had the wide receiver at one angle, the quarterback throwing into hyperspace, and would-be tacklers reaching into a new dimension. I think I’ll go back to that idea again sometime, because it was fascinating to realize in a snow globe, I am in charge of the law of gravity. It’s a heavy responsibility, running around breaking the laws of physics.

I’m working on a new stairway series now, but instead of plexiglas, I am using old computer circuit boards to make the stairs – still with little figures breaking the plane of perception and ignoring the laws of gravity. It has a ‘Tron’ feeling to it, being inside the machine. I always sensed  little figures inside my laptop ran around retrieving files and saving my work, so I am comforted to see them.”

I shift one arm to my side, while resting he other on my lap. “Speaking of breaking the laws of physics, I have to ask you about Tesla.  I love that you appreciate his scientific work for its artistic quality as well as its contributions to modern day life and our future. What artistic qualities do you see in his inventions?”

Tesla Coil Copper

Tesla Coil Copper

The shapes used in Tesla’s inventions and machines are so beautiful. They are meaningful to scientists, but even if they produced nothing, I would be inspired. I love his wrapped copper coils and the visible bursts of light and energy. The proportions of the upright Tesla coil are like a man-made flower, a blossom of energy. I’m drawn to the straight lines, the encircled columns and the unpredictable element of electricity. The copper and brass is stunning. Simply beautiful. He blended symmetry and balanced assymetry in an unspeakably gorgeous and inspiring way.

I think, at some place beyond my understanding, Tesla’s work tapped into the very nature of the universe. In the way that an insect’s wings or a cross-section of a tree or the Grand Canyon is perfect, there is something perfect about the shape of Tesla’s inventions, pared down the essence of what works.

Tesla Mends A Broken Heart

Tesla Mends A Broken Heart

I shut my eyes a moment as I think about it. “Art and science merged as one. Incredible.” Blinking my eyes open, I see the tea cups are rattling on the coffee tale. I know what that means, the airship is landing. I lean forward and ask Camryn my last question. “What water globes and snow globes are you working on now?”

“I’ve been toying with one called I Love Sho, an homage to footwear, which I seem to collect in real life. The interior has about a dozen tiny shoes in an abstract sculpture: boots, heels, slip-ons … it’s just something fun, and I’m addicted to visual puns.

I also just combined the horn of a tiny gramophone with a glass heart. In contrast to some of my intricate sculptures, it is simple and yet very appealing. I had a long and complicated title for it, but then I shorted it to one word, Listen. When I look at it, I get a pang. It will be hard to part with it.

On a lighter note, I am working on rocket ships and space themes. I have a rocket ship going into a black hole and another with a decked-out Steampunk flying saucer hovering over what might be the moon. I wanted to make a special globe for TeslaCon, with rows of flying saucers at a drive-in movie, watching ‘Trip to the Moon’ (the 1902 movie), with the rocket-in-the-moon’s eye image popping off the screen in 3D. I’ll do it someday, but I couldn’t work out the technical details yet. The drive-in screen was only about ¾” wide, for example, which gave me about a half inch for the rocket. But it will happen in some form. It’s too appealing not to try.

A recent breakthrough for me is the double-tiered globe. I made the first one for a display for the Sacramento Steampunk Society, after an inspiring conversation with one of the members, Doug Hack (perhaps better known as Alexander Watt Babbage.) The water globe sits above a columned base and has liquid-filled pieces as well as air-filled space in the tier below. By breaking the plane of the glass globe, and continuing the design into the open space, it opens a new frontier for my work.”

“The airship has landed, drawing the interview to a close. But before you go back to your studio, I want to share your calling card with all our readers.”

http://camrynforrest.com/
Camryn Forrest Designs

Also five of her  pieces are on display at the Glass Museum in Sandwich,MA, from November 19 to December 30, 2012, as part of a special event on the history of snow globes.

Readers if you have any questions are comments on Camryn and her globes, please post them below.

Maeve Alpin

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Artist Michael Treat

Artist Michael Treat

The airship just landed in Minnesota at the twin cities. I’ve loved Minneapolis and St. Paul ever since the Mary Tyler Moore show and today we’re here to welcome aboard Steampunk Artist Michael Treat. “This way, “ I say and we are soon in the parlor and he’s sits on the  hand carved, chenille upholstered settee.

I slide down into the matching cushioned side chair and offer him some freshly brewed coffee rather than tea. “ I notice you’re known as a coffee snob and you created a fabulous collection of wine and coffee art. Since most writers are heavy coffee drinkers and people love to go to coffee shops to read, the literary world also considers coffee to be pretty important, so I have to ask, what is your favorite coffee or coffee shop?”

Holding the porcelain coffee cup, he takes a sip. “My favorite coffee is most definitely light roast. Ideally, I prefer something above a New England roast and a tad under a Full City roast. I usually prefer beans from Latin America; Guatemalan, Bolivian and Peruvian beans are some of my favorites. Lately I’ve been brewing coffee from the Dominican Republic. I also enjoy coffee with African origins. Rwandan coffee is fabulous. I’ll only drink dark roast if I roast the beans myself. I produce a really nice Italian roast all my dark roast friends love.

Whenever I can get them, there are beans from the Yemeni Republic that are limited to a few harvest weeks in the summer months that are THE BEST I’ve ever tasted. The soil and altitude they grow at are unique and the quantity is extremely limited. I like to sit and watch the beans change colors inside the glass roasting chamber with a new, brilliant color about every fifteen seconds or so. Now that I made my previous artistic hobbies into my job, home roasting coffee has become a hobby of mine that I truly enjoy.

As for going out for coffee, Minneapolis is full of great coffee shops. My neighborhood has a few that I frequent including Fire Roast Mountain, The Riverview Café and the Blue Moon. There is also a wonderful biker themed coffee shop in Uptown Minneapolis that is open late called Bob’s Java Hut. One of my new favorite haunts is in St Paul called Quixotic where they handcraft each cup you order.”

“How  yummy. Apparently coffee goes as well with art as it does with reading and writing.” The coffee cups rattle slightly as the airship lifts off. “I’ve been wondering, what inspired you to take your art in a Steampunk direction?”

He set his cup down on the mahogany coffee table and leaned back against the deep red cushioned seetee. “For me, I think it all started when I began working with materials that are dominant in the Steampunk genre including leather, unbleached fabrics, lace, grommets, eyelets, tack and  wood. Oh–and of course all of those metals! I very much enjoy working with brass, copper, wrought iron and rusty steel with all of their tarnish and patinas. I enjoy working with each material individually, and combining them in new and different ways.

As I learned more and more about the genre, and researched what it was about,  I realized I had found a place to incorporate those elements and the styles into just about anything I could imagine. I love the Steampunk genre because of the modification process that Steampunk allows, and often even demands!

I also really feel a sort of kinship with the American Old West. I admire the optimism that came along with all the hardships and uncertainties of that time period. I also enjoy how that unique creativity, optimism and sense of possibilities and vision is reflected in those who live the Steampunk lifestyle today.”

We both set our cups down and I refilled each with the steamy dark brew. “It’s wonderful you were drawn to Steampunk with your art for the same reasons most writers are drawn to the genre.  In fact you are a writer yourself as you write comics, what similarities and differences do you find in the creative process between literate and visual art?”

“Drawing is a skill that is incorporated into just about everything I do. Whether it’s technical or totally expressive, being able to draw has served my creative process well. I’m a fan of graphic novels because they challenge writers to present the fundamental elements of a  story to the artist to then fill in the visual needs of the piece. I still enjoy text based novels as I like to create my own images in my mind to complement the story. It’s also fun to see someone else’s interpretation of a writer’s ideas or to be the person who gets to share your images with others and help create the story for that new audience.

I took a class with Allyson McGhee (NY Times best seller and Pulitzer Prize Nominee for Shadow Baby) in 2004 and completed an alternative assignment: a comic page with two or more characters discussing a pair of broken glasses. I chose that assignment over an essay about my job; at that time I was a corrections officer in a maximum security prison.

The next day I showed it to the class and Allyson and my fellow writers received it with unexpected praise and enthusiasm. At the end of the course, she told me, “I know you want to write novels, but you should really consider doing something with your cartooning and your ability to draw well.” That advice stuck with me and I began to seriously study cartooning and comics. In 2005, I even ended up creating a comic strip versions of the chronicles of Gary “The Walkingman” Hause on his website.  Walkingman Cartoons

He showed me The Adventures of The Walkingman. “This is better than my favorite Penney Dreadful. Indeed, you ar quite a talented writer as well as an artist. Keep it up and you can’t go wrong with advice from award winning, best seller author Allyson McGhee.” We both set our cups down on the coffee table and I brimmed them full of more strong coffee. “You work in all these different artistic areas comics, jewelry, sculptures, collages and paintings. What is your favorite?”

“While I enjoy each artistic area in it’s own right, I think I enjoy comics the most. I get to make one thing and technology does the rest – thank you Mr. Guttenberg and your printing press. I also like that it’s the first art form that I’ve had the opportunity to collaborate with other artists/writers and not do all the work on my own. I also enjoy working on projects that defy one clear category.”

“Your comics are soo good, I can certainly see why you enjoy that medium but all your art is fabulous. I especially find your Bonzo sculpture intriguing. Tell me about it?”

“Bonzo was a 1/6 scale scratch figure I started without any clear picture in mind. At that point, I was just learning how to work together the brass, copper, and wood bits you see in the piece. His creation covered two projects for me: making a from-scratch steampunk-themed robot figure and creating a vehicle in the same scale/size. He has a driver/partner whose a cyborg that has some fun accessories I made totally from scratch as well.

Bonzo, an original steampunk creation of Michael Treat

Bonzo, an original steampunk creation of Michael Treat

Bonzo and his driver, B Scott Quigley, are a delivery and conveyance team. Basically, they’re like a Victorian era version of FedEx and your local cab company combined into one.

I learned a lot from creating these two including metal and wood working, leather craft, basic mechanics, and image reduction, a technique which I used for making tiny gages on the instrument panels.

People who see Bonzo are most impressed with his head sculpt but it was actually the easiest part of the piece to complete. The hardest part was his core. Putting that together was tough! And his hands. They’re totally functional. But a whole other story.”

After another sip of the rich, smooth coffee, I set my cup down. “A Victorian era FedEx, I love that. You mentioned you began Bonzo without any clear picture in mind.  Do you usually sketch your art out before beginning your sculptures, jewelry, and paintings? What is your creative process?”

“I do a lot more of that now. I like to have as clear of a plan of what it is I’m trying to accomplish before I execute the creation process. However, there are times when I just have to pick my material and my tools, and just allow a piece to manifest.”

I grabbed my fan off the table and with a flick of my wrist I spread it, fluttering it in front of my face. It gets a little stuffy in the airship. “You are so talented.  I was wondering how young you were when you first became involved in art?”

“My talent was first noticed in third grade when I got a drawing published in a school paper . I drew an armored car that I used to see driving by the school yard daily. Drawing for me was just something that happened, until I decided to take art seriously and pursuit it professionally, most of the art I created just sort of happened. Now, I work in such a way that I regularly create a space for my creative process to happen on a daily basis.”

I shut my fan and placed it in my lap. “You put that so beautifully. It’s the same process for writers, at first we write when in the mood but to write professionally you have to make your own mood. It’s hard to explain that sometimes to non-writers or beginner writers but you said it so well. Apparently that’s another way in which visual art and literary art are similar. Speaking of your art, your wonderful creations, what are your personal favorites and why?”

“Generally, I don’t get too attached to my own work. While I’m proud of what I produce, for me it’s sort of like being a chef who prefers to cook for the enjoyment of others and have someone else prepare a dish for him or her at the end of the day.

I do have one specific coffee collage that I created that I do really like. It has an old west/Victorian/Steampunk feel to it.

Kitchen Art: Coffee Mug Collage No. 5

Kitchen Art: Coffee Mug Collage No. 5

More recently, I’ve been doing some cityscape work, for the LoLa Art Crawl, an event by a group to which I belong called the League of Longfellow Artists, I created two cityscapes. I was inspired by Checo Diego’s “You Are Here I” and “You Are Here II” drawings. With that inspiration, as well as being inspired by the skylines of the Twin Cities, I created a pen and pencil sketch of each skyline and transferred those drawings to 40″ x 60″ canvases. I find that I can look at those two pieces and feel happy with how they turned out. I also very much enjoyed talking with people about those pieces, and I really enjoyed going through each skyline with natives to the area and picking out points of interest that I incorporated into the drawings.”

LoLa Art Crawl, Site 14: Merlin’s Rest: Mike Treat, Smirking Tiger, with St Paul Cityscape and 2 wine paintings.

The cups began to rattle again. “We are landing. Let me ask just one more question. It’s about your Etsy gallery, I love the name Smirking Tiger and your logo is so simple yet stunning, what inspired you to come up with that name and logo?”

“The name of my Etsy shop, and my business, is a good example of how my artistic skills can benefit others, but not necessarily my own immediate needs. My wife, Brenda Peterson, and I brainstormed to come up with a name for my business. After deciding on Smirking Tiger, it was definitely a challenge to determine how to draw a relatively simple representation of a smirking tiger for the logo. It was tough!

I probably sketched two full pads of ideas out with hundreds of rough images and ideas, eventually getting to the point of doing some decent finished works of tigers, but it still didn’t seem quite right. I was missing the mark on  my goal of creating a simple, eye catching image that evoked curiosity and piqued people’s interest in what this whole “Smirking Tiger” thing was all about.

That’s when my wife showed me the Chinese symbol for king, and a description that said the following: “Facial markings on the tiger’s forehead resemble the Chinese character for King (and interestingly enough, the Korean character for Queen), therefore, the Chinese see the tiger as the King of Beasts.”  Here is the picture that she originally showed me.

King Tiger

King Tiger

Since my astrological sign is also the tiger, my wife then suggested I modify this symbol to incorporate the smirk where the straight lines originally were. I was approaching a deadline when I needed to finalize my new logo. I put aside my perfectionism and went with her idea. I worked in the smirking expression form and a couple of physical characteristics of what a smirking tiger might look like.  From there, my new logo was born. What I originally considered my “temporary” logo, I’ve now adopted as my personal brand and avatar.”

 Smirking Tiger logo.

Smirking Tiger logo.

He grasped onto his settee and I onto my chair as the ship rocked slightly. “What a wonderful story, it makes the logo even more interesting. I hate to say it but we have landed. I must bid you farewell so you can return to your studio and create more stunning Steampunk art.

Michael Treat creating a wine painting at the LoLa Art Crawl

Michael Treat creating a wine painting at the LoLa Art Crawl

But I and all the Steamed readers can always visit you at  Smirking Tiger on  Etsy,  Smirking Tiger on  Pinterest and your Smirking Tiger Steampunk Figures on Pinterest as well as Smirking Tiger Steampunk Jewelry on Pinterest plus Smirking Tiger on Facebook & Smirking Tiger on  Twitter

~

Maeve Alpin

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Hi all, I ‘m Maeve Alpin, one of the new lolitas who have climbed aboard the airship. On my last shore leave I shared my booty of Steampunk comics with you and as promised here are some more. Imagery can be very inspirational to a writer, so many of us pull ideas from our dreams or things that catch our eye. The collaboration of visual and literate art in comics inspires new ideas far beyond the illustrations and story lines. In addition to several comic books labeled as Steampunk, many others have Victorian, Dystopian, Dieselpunk, Weird West, or Alternate History ascetics. Here is part two of my list of some comic books you’ll enjoy.

1.     Steampunk by Chris Bachalo & Joe Kelly

The hero is Cole Blaquesmith, a poor 18th century fisherman. I love his period dialogue. He falls in love with Fiona, a kind, noble lady who helps the lower class. When she falls gravely ill he takes her to Doctor Absinthe, a mad scientist, who promises to cure her if Cole uses the Engine, a time traveling machine, to get him books on science and other objects from the future. Cole does so but when he returns from 1954, Absinthe breaks his part of the bargain and Fiona dies. Cole buries the Engine beneath Stonehenge and in turn Absinthe rips out Cole’s heart. A hundred years later, Cole wakes up in a coffin during the Victorian era to find that Absinthe experimented on him, his chest is a now a metal furnace and his right arm is a huge mechanical claw. He also discovers that London is ruled by Absinthe. There are two historical royals in Steampunk. Napoleon Bonaparte is referred to as Frances in issue six, because after Absinthe killed Josephine, Napoleon gives up his humanity to become a living computer controlling France’s weapons systems and soldiers. So he actually is France. Instead of being the queen, in this London ruled by Absinthe, Victoria works for him as an assassin until she joins the resistance and falls in love with Cole. She’s a brunette beauty, her hands are surgically grafted to her arms, and her main weapon is a metallic whip that makes one of those wonderful comic book sounds, SHRAAK. Laslo, another member of the resistance, is a very interesting character. He’s a black man who speaks with what I think of as 1960’s slang, such as “Don’t ask for details about my rumble with Faust. Don’t dig for more than I lay down.” He also wears a big Union Jack print scarf that belonged to his best friend, Rikk, who was killed by Absinthe’s assassin, Faust.

This dark, dystopian Steampunk, alternative history, comic book series debuted in 2000 and ran for twelve issues. The dialogue, characterizations, plotting, and art are exceptionally good.

2.     Girl Genius by Phil & Kaja Foglio

The lead character, a young lady, Agatha Heterodyne, is a hapless student of Transylvania Polygnostic University. When her locket is stolen it sets off a chain of events in which she discovers she is a powerful Spark, talented at creating and repairing electrical and mechanical devices. The story involves the traditional Steampunk components of an alternative history, the industrial revolution, a wonder kid, and mad scientists. It’s a whimsical, fun, highly enjoyable read recommended for ages ten to adult. Girl Genius has won many awards recommended for ages ten to adult. Girl                                                                                                                                                                                   Genius has won many awards, including a Hugo for Best Graphic Story in 2011.

3. Gotham by Gas Light by Brian Augustyn & Mike Mignola

One of DC’s Elseworld comic books, set in 1889, Gotham by Gas Light, features a Victorian batman. Shortly after Bruce Wayne returns to Gotham City from a visit to Europe, a murder takes place in Gotham in the style of Jack the Ripper. After a bloody knife is found under Bruce Wayne’s bed, he’s arrested as Jack the Ripper. While in prison, he figure out Jacob Parker is the real Jack the Ripper. After escaping jail with Alfred’s help, Batman finds the Ripper just as he is about to kill his next victim. A chase ensues and they come to a stop at Bruce Wayne/Batman’s parents graves. When Bruce Wayne/Batman’s mother rejected Jacob Packer’s advances he began murdering women who resembled her, to silence the laughter he hears in his head. It also turns out that he had hired the assassin who killed batman’s parents.  Packer attacks Batman, but Commissioner Gordon shoots him dead and Batman disappears into the shadows.

4.     Hellboy by Mike Mignola

Hellboy is a demon summoned to earth by Nazi occultist. As a supernatural hero he fights resurrected Nazi scientist and other biomechanical creatures. He has a giant stone hand, the hand of doom, and superhuman strength, healing, and endurance. He also comprehends ancient and magical languages and carries items to battle supernatural forces in his utility belt such as horseshoes, herbs, and hand grenades.

5.     The League of Extraordinary Gentlemen vol 1 & vol 2 by Alan Moore, Kevin O’Neil Illustrator

Like fan fiction from popular Victorian novels Captain Nemo, the invisible Man, Dr. Jekyll and Mr. Hyde,  Allan Quatermain, Mina Murray, John Carter and other well known characters form a type of Victorian era justice league. Fu Manchu has stolen the only known cavorite in existence, a fictional substance created in H. G. Wells First Men On The Moon.  Professor Moriarty orders the league to retrieve the cavorite but doesn’t divulge that he plans to use it to build an airship to bomb Fu Manchu’s Limehouse lair, that explosion would also destroy London. The league triumps over both Fu Manchu and Moriarty. Volume 2, continues as the League fights the Martian invasion from H. G. Wells War of the Worlds.

          6. Jonah Hex – Jimmy Palmiotfi & Justin Gray, Luke Ross Illustrator

“When  a man knows there’s no place in Heaven waiting on him, then he’d best be wise to cozy up to the devil. And so, Jonah took it upon himself to dispatch as many sinners as Hell could accommodate… and never look back.” The art work is well done, truly brilliant. Though Jonah Hex can be classified as Weird West, Westernpunk, or Cow punk, it is first and foremost a western about a mysterious, stranger riding into town and righting wrongs in a lawless land. In the comic book series, Hex, the wild west bounty hunter is transported to the 21st century where he fights crime as a post-apocalyptic warrior.

7.     Sherlock Holmes and the Adventure of the Cardboard Box by Sir Arthur Conan Doyle – Retold by Murray Shaw and M. J. Cosson, Sophie Rohrback and J. T. Morrow, Illustrators

Released in March of this year, Graphic Universe adapted this classic tale to comic book form for ages nine and up. When a woman receives the gruesome package of two human ears, Holmes and Watson are on the case. Clues at the back of the comic book reveal the process Holmes used to pull the facts together and solve the mystery. The Adventure of the Cardboard Box by Sir Arthur Conan Doyle was first published in Strand Magazine in 1892.

We can look forward to the future of Steampunk comic books offering even more diversity, but there should be something for every Steampunk reader among these fourteen comic books listed in part one and part two of this post. Many of these comic books are out of print and if you have trouble finding the ones you like at your local comic book stores, try your local library or the inter-library loan program. Happy reading.

~Maeve Alpin

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Considered the starting point for the modern era of Steampunk comics, Bryan Tallbot’s 1970’s Luther Arkwright series is set in a parallel world where the English Civil War has been prolonged. Speaking of Bryan Tallbot, his Grandville series is total Steampunk. I’ll begin with it, followed by six more for Part 1. Part 2 will follow in another post later in the month with additional Steampunk Comic books.

 1. Grandville by Bryan Talbot

The author and artist, BryanTablot, was inspired by a 19th century illustrator, who drew anthropomorphized characters in costumes of the period and used the pen name J J Grandville. The story takes place in an alternate world where the British lost the Napoleonic War and a Scotland Yard Inspector, a badger, investigates the murder of a British diplomat. The events of 911 and a conspiracy theory are woven into the plot. The cast is made up of animals garbed in Victorian clothing, there are a few humans now and then, maids and bell hops, who are called doughfaces, which I find hilarious. Grandville is smart, interesting, well plotted and the art is incredible.

2. Lady Mechanika by Joe Benitez

Set in 1878, in the city of Mechanika, known as the city of tomorrow. Lady Mechanika, part human, part machine, with no memories of her past, searches for her identity. Her enemy, Blackpool, a mad scientist experiments on humans, removing body parts and replacing them with machine parts. It’s pure Steampunk and has a strong female as the lead character.

3. Ruse by Mark Waid (2nd half of the series written by Scott Beatty)

This Victorian/Mystery comic series is set in the fantasy town of Partington on planet Arcadia. Simon Archard, a Sherlock-Home-type detective uses his master mind, while  his partner, Emma Bishop, a strong woman in mind and body, does everything else required to solve crimes. The one line cover tag sums it up: He’s the World’s Greatest Detective. She’s even better. The banter between Emma and Simon is witty, wry, and hilarious. I think Ruse holds a special appeal to women and I absolutely love it.

4. Scarlet Traces by Ian Edginton, Art by D’Israeli

The premise is genius. It takes place in England in the early 1900’s, just ten years after the War of the Worlds when the Martians were defeated by microscopic germs humans had been immune to for centuries.  British scientist adapt the highly advanced Martian technology to everyday life. Carriages running on robotic spider legs like the Martian vehicles replace horses and homes are heated and lighted by a version of the Martian heat ray. Two English spies take on a case of a missing girl and uncover so much more. Stempunk fans will love the Victorian/Edwardian London setting, the utilization of alien technology, and the H. G. Wells connection, as well as the dark, dystopian tone.

5. The Clockwork Girl by Sean O’Reilly and Kevin Hanna

This is a story of star crossed lovers from two different houses. Sounds familiar? One of the two fantastic castles is built by a grafter as a monument to the science of nature while the other is built by a tinker as a tribute to the science of technology and machines. The tinker creates a clockwork girl named Tesla. You will even find two quotes of Nikola Tesla within the story. Though different, several images of the little clockwork girl and the monster boy are reminiscent of scenes from Mary Shelley’s Frankenstein. As the Clockwork Girl is an obvious nod to and inspired by William Shakespeare, Nikola Tesla, and Mary Shelley it has to be good, and it is.

I fell in love with the characters, Tesla, the clockwork girl and Huxley, the monster boy. I imagine everyone who reads this will do the same. It’s a heartwarming story, brilliant in its simplicity, and it is not only suitable for adults but also children as young as grade school, say seven years old on up.

The dedication in the front of the book sums The Clockwork Girl up best, “To love and those who purse it relentlessly.” It’s a fun, fast, fulfilling read.

6. Ignition City by Warren Ellis, Art by Gianluca Pagliarani

In a dieselpunk/alternative history, washed up space heroes live in Ignition City, a rough and rowdy settlement cut off from civilization on Earth’s last spaceport. Ignition City has a strong woman for the main character, Mary Raven, a space pilot and daughter of the famous spaceman, who stopped a Martian missile plot. She heads to the spaceport to discover how her father died and who killed him. It has colorful language and a Wild West tone. There are aliens, ray guns, and the marshal flies around in a rocketeer type outfit. It’s a fun, action packed read.

7. Iron West by Doug Te Napel

A rugged, old west cowboy hero, Struck, robs banks, cheats at poker, lies to women with promises of marriage, and runs away at any hint of trouble. Yeah, this bad boy is a real charmer. Still when some old prospectors dig up robots, who in turn dig up a whole army of metal men that go on a rampage killing humans, our hero comes to the rescue of his woman and his town. Of course he has to, he’s set for a lynching and the sheriff gives him no choice but to help or to hang. Struck has some help himself from an elderly Native American gentleman and Sasquatch. Yes that’s right, Big Foot himself. This comic book is a blast, so much fun. Iron West will make your day.

You can see that though only a few comic are labeled Steampunk, several have Victorian, Dystopian, Dieselpunk, Weird West or Alternate History ascetics. We can look forward to the future of Steampunk comic books offering even more diversity and choices for readers.

With other titles to tell you about, I’ll continue the article on May 16th with more Steampunk Comics. Even with those mentioned above, there is something for everyone’s taste. Happy reading.

Maeve Alpin draws on her love of ancient times, alternative history, and happy endings to write Steampunk/Romances. Please visit her website.

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Today is the last day you can participate in the YA Trick or Treat Party (I’m giving away buttons.)

NaNoWriMo starts tomorrow.  If you’re writing Steampunk come join us at the Writing Steampunk yahoo group,  make sure you say you learned about us on Steamed.

Artist Brigid Ashwood makes beautiful art–I’ve been drooling over her designs for years.  She is part of a brand new company called Secret Scents, which makes beautiful lockets filled with beeswax-based solid perfume.  They have a wide variety of designs including Steampunk (love the butterfly), Vintage Romance, and Victorian ones designed by Brigid Ashwood, Lisa Steinke, and Ash Evans.  There are many, many scents to choose from  provided by Mystic Memories Artisan Perfumes.

I have the butterfly teacup one from the Victorian collection (in sepia, they also have it in color).  As pretty as it is in the picture, it surpassed my expectations when I actually held it in my hands.  It’s beautiful, not too heavy or too big, nice quality, and the tea linen scent is nice and light when I wear it (I prefer very light, fresh scents.)  The beeswax perfume isn’t greasy and it’s not overpowering to wear a locket full of it around my neck.

You can also mix and match and customize your locket by choosing if you want our locket brass or silver,  what scent you want it in ( or no scent at all), you can even have a custom picture (which might make for a nice holiday gift.)

There are other collections, including so cute it burns with pictures of whimsical little creatures and butterfly wisdom.  All the designs are just so pretty (or cute) and would be great for your fave Steampunk outfit, going out, or a special gift.

As a special trick-or-treat Halloween surprise, one of you will win one of your very own and will have your choice of any of the regular lockets from their collection.  All you have to do is tell me which one you’d wear and where you’d wear it in the comment box!

Contest closes Sunday November 6, 2011 ay 11:59 PM PST.  Winner chosen at random. Contest open to those in the U.S. only.  

 

 

 

Suzanne Lazear writes steampunk tales for teens.  Her debut novel, INNOCENT DARKNESS, book one of The Aether Chronicles, releases August 2012 from Flux. Visit her personal blog for more adventures.

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What might have been had events and technology happened a little differently? If we’d kept on as a steam-powered society instead of becoming an oil-based one?

Steampunk: History Beyond Imagination! at the Muzeo in Anaheim, CA, explores exactly that. Visitors are drawn into an era where science and industry combined in new and fascinating ways to launch mankind into a future where ordinary human beings could do the impossible.

Interactive and informational displays help visitors explore the relationship between science fact and fiction in the Victorian era highlighting the work of pioneers such as Charles Babbage, Ada Lovelace and Nikola Tesla alongside the visionary fiction of H.G. Wells, Jules Verne and Mary Wollstonecraft Shelley. The exhibit includes a collection of replicas and artifacts, including original props and concept art, vintage books and comics, and a selection of art, sculpture, jewelry, fashion, photography and inventions.

A public opening will take place on October 23 from 1 p.m. to 5 p.m. with a ribbon cutting, Steampunk and Victorian characters, war game re-enactments, dance demonstrations, English tea and chocolate tastings, storytelling, crafts and more. The exhibit runs through January 8, 2012. The exhibit was created by Aeronaut Productions, LLC.

Admission to MUZEO is $13 for adults, $9 for children 12 and under, children 3 and under are free. Group and senior discounts are available. MUZEO is located in the heart of downtown Anaheim. For more information, directions, hours, and to purchase tickets online please go to www.muzeo.org, or call 714-956-8936.

 

 

 

 

Suzanne Lazear writes steampunk tales for teens.  Her debut novel, INNOCENT DARKNESS, book one of The Aether Chronicles, releases August 2012 from Flux. Visit her personal blog for more adventures.

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Jay Kristoff is an author, professional tall-scary person and is frequently mistaken for Dave Grohl in smoky, dimly lit pubs. His steampunk novel STORMDANCER sold at auction, and will be published in Spring 2012 through St Martin’s Press and Tor UK as the first part of a trilogy. He blogs here, and reduces the signal to noise ratio of the internet here.

Japanese Steampunk

by Jay Kristoff

Presuming I’m surrounded by an audience who’s nerd-quotient is sitting comfortably above baseline, this is my reply to that dreaded question “So what’s your book about?” So when the lovely folks at Steamed agreed to let me loose on their readership, I proposed to write a post about the same topic, because honestly, I feel like the God of Clumsy Online Promotion murders a kitten every time I come out and overtly plug my novel.

The origins of what we know as Steampunk lie in the fictions of the Victorian Age, and the minds of writers like HG Wells and Jules Verne. Awesome, Jay. Tell us something we don’t know.

OK. So around the same time Verne was laying the foundations for SP, across the other side of the world in Japan, the Tokugawa Shogunate was closing up shop faster than your average Borders outlet. A country that had remained isolated from the west opened itself to foreign trade and influence (ie, control), resulting in a rapid industrial expansion. And while Japanese writers and artists remained heavily influenced by classicism and weren’t to climb aboard the SF/F train for decades, it’s not hard to imagine a world where the Scientific Romances of Verne and Co could’ve been coupled with a Japanese aesthetic.

Certainly there’s anime that might be considered Steampunk: Last Exile, Nausicaa of the Valley of the Wind, Castle in the Sky, Steamboy, etc, but not many of these settings are even remotely Japanese, despite being penned by Japanese creators. And note that I’m not talking about so-called ‘Victorientalism’ (excellent essay about it here) or the Japanese annexation of Victorian fashion. I’m talking about telling poor Victoriana that we need to see other people, and seeding anachronistic technology into a historical setting that is distinctly Japanese.

Clockwork samurai. Chainsaw katana. Sky-ships sailing across a rising sun – Steampunk in Japan.

How would a traditionalist Shogunate evolve in a tech-heavy environment? How would philosophy and religion be impacted? How would the feudal caste system develop under a tech-empowered nobility? What would power the technology? What toll would it wreak on environment? And most importantly, would there be ninja, and exactly how much would they flip out?

For some indication of where I ended up, check out the art of Greg Broadmore and the fabulously talented Mr James Ng, who’s ‘Imperial Steamworks’ series sums up the aesthetic of my novel exactly.

Up to this point in its evolution, the vast bulk of Steampunk fiction is set in Victorian England or colonial America. But as artists, writers and creators, I feel it’s our duty to challenge tropes and expectations. Exploring the notion of Japanese SP coupled with traditional fantasy is enormously fun, and I hope as time goes on, more and more folks open themselves up to possibilities like it.

Fiction should never be limited by geography – it’s only limit is our imagination.

Six kittens were slain by the God of Clumsy Online Promotion during the making of this blog post.

~Jay Kristoff

http://misterkristoff.wordpress.com/

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