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Archive for the ‘Guest Thursday’ Category

Today we welcome a special guest Doctor Q of the Artifice Club.

Doctor Q is the co-founder of the Artifice Club, Media Editor of the Steampunk Chronicle, DJ, Writer, and Track Director of the Alternate History Track at Dragon*Con.  When not spinning tunes, planning shows, reading comics, and enjoying all the many facets steampunk has to offer all, he is hard at work in planning, scheming, and rarely slowing down.  He lives in Decatur, Georgia, with his lab partner and Burlesque Star Talloolah Love and their four-legged kids.

Welcome to Steamed! Would you please introduce yourself?

DQ: Hello, gentle readers, I am Doctor Q. I dabble in many things, but am likely most known for my skills behind a turntable as a DJ or also behind a microphone as a producer and event organizer for the steampunk community in the southeast. I am the Media Editor for Steampunk Chronicle, Director of the Alternate History Track for Dragon*Con, and Co-Founder of The Artifice Club.

Oh, Dragon*C0n! I hope to attend that one day. So, can you tell us a little about your work and how you got into it?

DQ: I put together shows, perform in others, and also edit and help get content up on an online paper. But of all I do, I love being part of the scene in general and am happy to be part of it in any form or fashion. I got started via my lovely better half and co-Founder, the talented Talloolah Love. In 2008, she wanted to do a Clockwork Doll number and her requirement was I get on stage with her to introduce the act, as I had loved steampunk since before there was a word for it and simply stalked it from afar. So she pushed me onto the stage and provides the inspiration for almost all of our Artifice Club shows.

Since then, I’ve been part of a number of fantastic teams. I’ve helped a number of conventions, and the fantastic folks in the Club have put on some incredible events for the past two years.

The clockwork doll number sounds amazing.  Who or what are your biggest influences?

DQ: First and foremost, Emmett Davenport. She runs the Clockwork Cabaret radio show and podcast is among the coolest gals I know. Her Clockwork Ball events were what inspired us to start the Club. Her radio show also inspired my own growing taste in music.

As a DJ, in addition to Emmett, I’m also inspired by DJ Fact.50 (aka Josh of Vernian Process), as well as DJs like Earworm, Dean Gray, and some of the talented Electro-Swing DJs across the pond like Parov Stelar and Max Pashm.  And last but not least, some of my other favorites include DJs Vourteque, Tommy Toony, Spider, and Swivel.

What’s one thing you know now you wish you would have known when you started?

DQ: That’s a tricky question. I have been fortunate enough to be around a great group of creative, amazing people. It’s been success after success, and so I really have no complaints, regrets, or worries. I knew going into this scene that it would have all this creativity and my hope was that it had open, supportive, and kind people to help promote the scene as a whole. And overall, I have been right at almost every turn. I like being constantly surprised with how big this whole scene has become and how it continues to grow, so I suppose I’d really wouldn’t have done things any differently.

That’s really great. Can you tell us about your latest project?

I’ve got two projects coming down the pipeline. First is Fascination – an electro-swing night here in Atlanta I’m trying to get off the ground. I’m a huge fan of the scene they have there in Europe and the UK and thought that my city would love it as much as I do, so I hope it’ll be success. I’ve got a classic swing DJ, DJ Moose, along with fellow electro-swing DJ Vourteque alongside me, plus burlesque acts between sets from Lola Le Solei, Fonda Lingue, and Ursula Undress should make it quite a night!

The other wild night is the end of the year bash from the Artifice Club – The Imperial Secret Society Speakeasy! With The Emperor of the Red Fork Empire as our MC, music from `Till Someone Loses and Eye, The David Tyberg Trio, and Christ, Lord, and topping it off with burlesque from Talloolah Love, featuring acts from Lola Le Solei, Fonda Lingue, and Chicago’s own Peal Pistol. It’s going to be a helluva night.

Wow, that sounds fun. I wish I lived closer. Is there anything else you’d like to share? 

Sure thing. No matter where you are, just because you’re not in the southeast doesn’t mean you can’t join the Club. The Artifice Club is an organization for all artists, makers, costumers, performers, and those patrons who enjoy being immersed in such creativity. We are even starting up new chapterhouses outside of Atlanta. Do you not have a scene in your city yet? Well we’d be happy to offer up our lessons learned and walk you through having your own Artifice Club event near you. Happy to share, just drop us a line!

That’s a great idea. Where can our readers find out more about you?

Feel free to follow me on Facebook: https://www.facebook.com/TheDoctorQ

I post my set lists there, as well shout out on upcoming gigs, talk about music and such, and more. If Liking Pages aren’t your thing I also have a personal page, but I’m all over the map on that one.

Or you can follow me on Twitter: https://twitter.com/DJDoctor_Q

I kind of ramble all over the place on twitter when I’m actually on it, which sadly is touch and go – but it is my favorite of the social networks.

Or you can also become a Fan of the Artifice Club on Facebook (or join our Group), Twitter, or tumblr.

–Doctor Q

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Today we welcome Edrie from the Army of Broken Toys!

Raised on a farm in North Dakota, Edrie never thought her Lawrence Welk accordion skills would come in handy. Now from heifers to the Hynes Convention Center and everywhere in between; follow Edrie as she tells you about her life and her Army of Broken Toys.

Steampunk Theatre

by Edrie

For the past couple of years, I’ve been fortunate enough to be involved in the making of a steampunk theatre piece with my band Walter Sickert & The ARmy of BRoken TOys. The piece started out as a SteamCRUNK radio play called “28 Seeds: The Last Radio Show” created for the RPM Challenge (if you are at all into AWESOME music – you should check RPM out!) which you can listen to for free on our Bandcamp page.  After hearing the radio play – a Boston based experimental theatre company Liars & Believers convinced us to go in on a huge experiment with them – bringing 28 Seeds to the stage, steampunk style!

After a year of script writing by a very talented writer (and our band’s Mandolin and Mustache) Meff and collaboration, and work-shopping and previews and begging for money  – we premiered the play on 4/20/12 at the Boston Center for the Arts . There were accolades, and a behind the scenes video, and we generally sold out each of the 16 performances to a very appreciative crowd, but what, my dear readers, made this a steampunk play?

Well, I’m not sure actually. It might be funny for me to admit this, but really steampunk is so many things to so many people that it’s awfully hard to pin down a definition that makes everyone happy. It’s not all gears and cogs (though to be sure we had plenty of that on set) or even the kind of costuming used (it certainly ran the gamut) or even the music (really no one can agree about what steampunk music sounds like – and frankly I like it that way).

For us it was much more the collaborative, inclusive nature of the production. The roll-up-our-sleeves-and- get-it- done-together attitude that everyone from the band, actors, and production staff to the theatre, producers and audience had.  For me, steampunk is really more about community than accoutrements. The latest ray gun is cool and all, but only when shared with others who have equally cool new monocles, spats or a steam-powered typewriter.

It’s the community that makes the experience and that is what steampunk theatre is; an experience rooted in community!

~Edrie

(One of the BRoken TOys)

28 Seeds tells the story of how greed and ignorance destroyed the world. This is H.P. Lovecraft meets rock music, steam power, and 1000 channels of TV beamed directly to your head; it’s government conspiracy, burlesque, ray guns, and tentacles; it blends a live rock show, science fiction, dance, theatre, video and sound into an immersive performance experience.

“Over 25 Boston artists and performers are involved in this unique collaboration. We’re bringing together innovative theatre, with all its story-telling tools, and the wild music of a live steampunk band. We have musicians, actors, dancers, video artists, sound artists, graphic artists and more. All are sharing in this wild collaborative work… ”

28 Seeds (the SOUNDTRACK) out NOW – st(r)eam it free HERE

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Today we welcome Zoë Archer and Nico Rosso!

Zoë Archer and her husband, romance author Nico Rosso, currently live in Los Angeles.  She and Nico share an office and get up periodically to take turns accosting the cats. When she isn’t writing or forcing herself to exercise, Zoë loves to read, bake, and tweet about boots and men in cravats (strictly as a service to her readers).

Nico: Thanks so much for having us today, Suzi! What a great way to wish my lovely wife, Zoë a happy birthday. Usually, I’d get her a pair of boots (which I did), but this year I also wanted to do something special for Zoë.  So I pulled a few strings and called in some favors from Her Majesty’s Aerial Navy and got us a ride along on a Man O’ War airship.

We were already in London consulting with Navy intelligence regarding their airship telegraph docking stations, so it was only a quick train ride to Newbury.  We arrived in the early morning, a low mist shrouding the giant hangars and scaffolds where the airships were built and repaired.  Captain Christopher Redmond was gracious enough to welcome us onto the Demeter and from there, we were off.

Zoë:  Having never been aboard an actual airship before, I was thrilled when Captain Redmond offered us a tour of the Demeter.  We were joined on the tour by his charming wife, Louisa.  It seemed unusual for a woman to be aboard a ship of war, but Mrs. Shaw seemed as much a member of the crew as anyone else—though her role on the ship was somewhat mysterious.  She gave us goggles to protect our eyes when above deck.

The cool air rushed around us as we stood upon the deck, seeing the patchwork of green below us and the wide expanse of cloud-dotted sky overhead.  The view, you can well imagine, took my breath away.  As I’m slightly afraid of heights, I made sure to keep my hand firmly within Nico’s while we took our tour.  But I’d never complain about having to hold Nico’s hand!

We saw the telumium panels bolted to various parts of the ship’s interior.  Captain Redmond’s telumium implants were hidden beneath his uniform, yet we knew that the panels drew his energy toward the ship’s central battery.  The captain pointed out the tanks that collected the ether, which is  a byproduct of the transferral of energy.  This ether permits ships like the Demeter to fly.  Both Captain and Mrs. Redmond seemed perfectly acclimated to the process.  What a remarkable era in which we live!

N: While flying over the rolling hills we spotted another Man O’ War airship practicing maneuvers.  It wheeled and turned in the air nimbly, and I almost felt sorry for anyone who might be the target of its various ether-cannons and Gatling guns.  Skimming along with the ship were three smaller crafts, roughly the shape of a horse with a single rider.

Captain Redmond explained that they were Sky Chargers, part of the US Army’s cavalry. Mrs. Redmond added that they were training with the Man O’ Wars, though there was little hope in refining the cowboys from the West to fight like proper British soldiers. Yet she did admit that what they lacked in propriety, they made up for with fighting spirit.

A table was brought on deck and we all sat to a birthday luncheon for Zoë.  Spanish wine, Italian cheese, English beef.  The horizon spread out all around us as we dined.  The conversation floated as easily as the clouds the ship sometimes passed through.  A brass cylinder about fourteen inches tall was brought to the table.  Captain Redmond cranked a small handle on the side and set the internal machine to action.  It boiled water, brewed tea, then poured the perfect cup for each of us through a discrete spout.  More amazing than the device were the French pastries we had for dessert.

Z: As a lover of all things sweet, I was delighted by the offerings. Once we’d finished dessert, the captain showed us the galley, where the cook proudly showed off a clockwork pastry-making device. One simply had to pour the flour, butter, and sugar into a bowl, wind the machine, and it not only mixed the ingredients into a dough, but rolled it out into the perfect thickness for an elegant pastry.  Mrs. Redmond confessed that it was she who urged the cook to obtain this device, showing her to be a woman of excellent character.

After this, Captain Redmond admitted that the Demeter would be setting off on another mission within the hour.  Our time aboard the airship had come to a close.  Nico and I thanked Captain and Mrs. Redmond for their hospitality, and thanked the crew as well for keeping the skies safe.  We rode back to solid ground in an ether-powered jolly boat, then watched as the Demeter flew west, chasing the setting sun.

It was a wonderful, steampunk birthday.

So, our question to you is this: if you could have a birthday steampunk adventure, what would it be?  One commenter will win digital copies of SKIES OF FIRE and NIGHT OF FIRE.

***
SKIES OF FIRE: The Ether Chronicles can be found here:
Amazon
Barnes & Noble
Powells
All Romance eBooks
Books-A-Million

Zoë can be found here:
website
Twitter
Facebook
Tumblr

NIGHT OF FIRE: The Ether Chronicles can be found here:
Amazon
Barnes and Noble
Indie Bound

Nico can be found here:
Website
Twitter
Facebook

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Today we welcome author Nick Harkaway. His new novel ANGELMAKER is a “blistering gangster noir meets howling absurdist comedy as the forces of good square off against the forces of evil, and only an unassuming clockwork repairman and an octogenarian former superspy can save the world from total destruction.”

Nick Harkaway was born in 1972, a distinction he shares with Carmen Electra (allegedly), a collection of indifferent wines, Pink Floyd’s “Dark Side of the Moon” album, and a company which makes guttering in Pietermaritzburg. He is tall and has a shaggy and unkempt look about him which even the best grooming products cannot entirely erase. His eyebrows were at one time wanted on a charge of ruckus and affray in the state of Utah, but this unhappy passage has now been resolved. He is the author of ANGELMAKER and THE GONE-AWAY WORLD, which was originally titled THE WAGES OF GONZO LUBITSCH– a name which still occasionally crops up on Amazon lists. The new title was adopted because no one could pronounce the old one, and because while he originally intended people to think of Gonzo the Muppet, it was apparent that a majority of readers defaulted to Hunter S. Thompson instead.

Hi Nick, welcome to STEAMED. ANGELMAKER sounds both fun and facinating. Where did you get the ideas for this story?

Nick Harkaway: Everywhere. I get ideas from everything around me, all the time. In this case there was my own criminal granddad and his bent mates, who were the subject of all manner of tall and hilarious tales when I was growing up (but who were monstrous in person and whose company in the real world I was mercifully spared). Then there was the broken clockwork toy on the café table in Primrose Hill, and – inevitably – Jules Verne’s submarine. There were Capra’s movies and my friend Tom’s observation that villains are more interesting than heroes because villains are always launching a revolution where heroes are proponents of the often-miserable status quo. There was Al-Mas’udi’s recounting of the history of Manfarqalas the war elephant of Mansura, and there was an article in the Independent about a despised and utterly blameless ethnicity in southern Europe.

Is ANGELMAKER more character-driven or plot-driven or both? How so?

Nick: The separation is a false one; in any story, you come to know the characters by what they do and feel in the context of the events which unfold. At the same time the more they become involved in those events the more they influence them and the whole thing unrolls together. Style is in there, too – the voice is derived from and partially constrains what can happen and how it can be told; it gives mood to the perceptions of the characters and determines whether we see them from within or without, whether we sympathize or mock. You can’t ultimately separate these things from one another – though it’s fashionable in some circles to try to snip one part away to look at it in depth, that approach inevitably misses a large part of what’s going on.

Here at STEAMED, we love to read book about awesome women. What kind of heroine do you have and how does she relate to the hero?

Nick: There are three central women in this story: Edie Banister, who when we first meet her is retired and 90-odd years old, but who in her youth was a full-blown James Bond-style secret agent for the British Government’s most clandestine service. Young Edie is dryly ironic, desperate to escape her boring existence, physical and smart. Old Edie is complex, her young self still burning inside her. Along the road she’s fallen in love, fallen out of love with her government and her previous profession, and won and lost a lot. I love them both: Young Edie would have broken my heart, Old Edie would inspire my delight and admiration.

Then there’s Frankie, the mathematician whose genius is at the heart of the drama, who is abrupt, wounded, and brilliant.

And finally there’s Polly the Bold Receptionist. Polly has the hardest job from a story point of view – she has to be a person despite having a lot of jobs in the narrative. She’s sexy, somewhat offbeat and unpredictable, dangerous and determined. I worried that she didn’t get enough time to show her colours in the book, but I got a tweet from someone this morning saying how much they wanted to be her, so I’m happy.

Since many of us here at STEAMED write romance, we tend to love a good HEA. How important is a happy-ever-after in your writing?

Nick: I like a story to come to an end in a way which doesn’t make you want to go out and throw yourself under a bus. I also don’t really get along with unresolved endings. I feel if I’m a reader I’ve invested a lot of time and emotional energy in a book and I’m owed some kind of payoff. I don’t really accept that doubt and angst are a payoff, though I know intellectually that some books are about those things and the ending must reflect that.

Even so.

So my stories have happy or happy-ish endings in general; I figure by the time they reach the end my heroes tend to have been through the mangle and they’ve entertained us and fought for us and made us care and they deserve a break. I don’t like things too pat, though, so it’s not so much happily ever after as happy now, more to do, which I think is all any of us gets.

That said, I don’t do sequels. I read a sequel once to a book in which the hero clearly died at the end of the first story, and the new book started ‘but he did not die’ and proceeded to mess up his life again for three hundred pages and I just thought: that’s mean. It’s just frankly unkind to the guy.

Do you have any villains? And how do they relate to your hero and heroine?

Nick: Oh, you’ve got to have a good villain. I have a couple, and they are villainous! The villain defines the action and the nature of the story at least as much as the hero. Who’s the main character in Star Wars? Luke Skywalker. Who defines the action? Darth Vader. He’s at the heart of it all.

So my villains are like that. They are the instigators, the hidden hands which must be revealed, the stalking scary bad which comes at you from the dark. How do they relate to my heroes? They hate them. They hate them with a burning, fiery passion.

It’s always so interested to hear about how people balance life and writing. Can you share with us your writing schedule?

Nick: Sure. It’s not complicated. My wife goes to her office at around 8am, and I write from then until when she comes home, with a break for lunch. I say “write”, but I don’t mean that I necessarily bang the keyboard all that time. It depends on how a book is working. Sometimes I read it back, edit with a pen, scribble ideas, stare into space, make tea… it’s all process.

Do you have any more projects in the work?

Nick: Of course! I always have more stuff in the works. I wrote a shorter novel while I was waiting for the edit on ANGELMAKER, so I have that to rework and sort out. Then I have a thriller in my mind which will be pretty scary. After that… there’s so much to do… we’ll see.

If readers want to know more about you and your writing, where on the web can they find you?

Nick: I am ubiquitous. The best thing to do is Google me and pick what you like. I’m on Twitter (@Harkaway) and Facebook – I have a professional Page there, I’m trying to wean people off my personal page because it basically doesn’t get used much any more and it doesn’t get the announcements and stuff – and tumblr (www.Harkaway.tumblr.com) and I have my own site, due for a revamp this summer – www.nickharkaway.com – and I’m on Google +. Heck, I’m on Diaspora* – I’d love to move all my social media stuff there, but it’s not quite ready yet.

So, yeah, not hard to find.

Actually, that’s a good thing for me to ask you – what’s your favourite way of interacting with an author? It drives me crazy that most author sites are basically like old posters at bus stations – they’re flat announcements of information with very little depth. That’s why I love Twitter – because it’s fully interactive. But maybe that just makes me a niche social media person. Where would you most likely look for an author?

Thank you so much for coming, Nick!

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Miss Jack Lewis Baillot is the author of the Steampunk adventure book, Haphazardly Implausible as well as the other three in this series.
 
Why I Write Steampunk
 by Jack Lewis Baillot
 
Before I start this post I would like to thank Miss Suzanne Lazear for allowing me this opportunity. 
 
 I am a young adult Steampunk author. I am new in the Steampunk world, having just discovered it by accident when I wanted to write a little tale about me and my friends in an airship. Since that time I’ve found Steampunk showing up all over the place. Surely you have as well. There are new movies coming out which have Steampunk elements – such as “Sherlock Holmes,” and the new “Three Musketeers,” which has a very cool Zeppelin in it. I’d go see that movie just for the Zeppelin.
 
 But maybe you are new to Steampunk as well. And maybe you are an author asking the question, “Should I give it a try? How do I know if I will even like it?” Well, maybe these questions will help you in finding the answer. 
 
 First, do you love history, particularity the Victorian Era? Steampunk isn’t limited to the Victorian times of course. I have seen it set in the Wild West as well, and recently in World War One in Scott Westerfeld’s “Leviathan Trilogy.” From what I have researched, the West and Victorian Era are the most popular settings for Steampunk. Even looking in movies this is seen. However, I think it is spreading to other times. After all, the Three Musketeers lived in neither of these times but that movie very much looks Steampunk. 
 
 A love for history is probably very important. Even though you will not be sticking strictly to historical facts you will want to stay within that time period. After all, in the “Sherlock Holmes,” movies they stayed withing the Victorian time period, and the same is with the movie, “The League of Extraordinary Gentlemen.” So, pick your favorite time in history and get started. 
 
 Second, do you love inventions? Steampunk inventions do not stop with the lazier guns and airships. Do some research to find other inventions that have found their way into this gene. A great place to do some investigating is in Scott Westerfeld’s books where you can learn about Walkers and living and breathing airships. Also, look through other Steampunk books. If you wish to create an airship read about other airships so you can get an idea on what you want. Remember, this is your book and your intentions. Get creative. But remember to stay within the bonds of the time period you have picked. Research the things they used during that period and ask the question, “What if they had done this instead of this?” Use the materials they had available at the time. 
 
 Third, (and maybe you don’t need to enjoy this, but it sure is fun) do you like designing fashions? Look around you and you can easily find Steampunk fashions. Type it on google and you will pull up all kinds of things. Goggles, leather, corsets, boots with buckles, aviator hats. You can even put your own twist on these fashions, research will help you in learning what Steampunk looks like so you will be sure to stick to that genre. And, this is something I’ve read somewhere, in Steampunk brown is the new black. Though I couldn’t tell you dead certain what that means (I’m not much interested in fashion myself) if you are to pick a color to use the most stick with brown. Leave black for the motorcyclists. 
 
 And remember to have fun. Even though this might take a bit of research, or a lot as the case may be, Steampunk is truly worth it. I’ve written books set in almost every period imaginable and every genre and I can honestly say Steampunk is by far the most fun to write. So, have fun! The world is at your finger tips. 
 
~Jack

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Emily, aka “Professor Raven” runs Professor Raven’s Curiosity Emporium on Etsy.

Steampunk: My Coal-Dusty Heaven

by Professor Raven

I am in finally in heaven: steamy, coal-dusty heaven. Several years ago, I knew that I wanted to create, I wanted to write, I wanted the American version of success. I ran out and bought tools and supplies, the likes of which I knew nothing. My first attempts at jewelry creation were amateurish, awkward, and not beautiful. But I learned, refined my technique, my pieces became a wee bit more sophisticated. I still had no real focus.

I found the Twilight series (don’t hate) and thought that could be my focus. However, since all of my Twilight-inspired pieces had my own brand of sarcastic gothism imposed, they weren’t run-away best sellers. I still hadn’t found my niche.

About two years ago, I was introduced to the steampunk genre. Not only was I in love, but I had found a creative home, a style I not only understood, but a style I felt understood me. I’ve always been an imposter: a lonely, weird soul pretending to be normal. In steampunk, I found a place to belong! The steampunk community has been mostly welcoming, societal outsiders like me, friendly, warm, and weirdly entertaining. I found my focus!

Since embracing steampunk, I’ve not only narrowed my focus significantly, improved my technique, and started branching out to new mediums. I’ve met authors, bloggers, and been embraced as an artist in my own right. Sure, I’ve run into the odd purist who thinks that “merely slapping watch parts on something does not steampunk make”, but for the most part this is a welcoming community.

At my shop, I believe that steampunk is a state of mind. I love combining industrial, Victorian, and gothic elements into a cohesive piece. I love talking with other Steampunks and getting their unique take on our genre. I’ve started listening to steampunk bands and their eclectic sounds.

As a “social misfit”, I’m a bit perturbed that steampunk seems to be gaining mainstream ground; while this makes it easier for us to be accepted and find low-cost goodies, it also makes it harder to craft the genre we want, and harder for the true craftsmen to grow. I don’t count myself in the latter group *yet*, but I’ll get there.

While mainstream acceptance of the genre and its presence makes it easier for us to “explain” ourselves, I can’t help but wonder: what happens when popular opinion leaves us alone? And just how much more unique would our gear-driven world be if mass popularity hadn’t intruded itself?

–Emily
Facebook.com/Professor.Raven

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~The Following Post is About a Story Intended for those Over 18~

The Lords of Aether is a gay steampunk serial. Authors Charlie Cochrane, KC Burn, Jaime Samms, Jason Edding, Stephani Hecht, Z.A. Maxfield and Lex Valentine weave a world of machines and Victoriana with the paranormal and gay rom to bring you a story filled with intrigue, excitement, love, lust, machines and mayhem. The story advances each week with a post from one of the authors. This serial will be as rich as any novel with characters, plots, sub-plots and layers to every scene and post.  Visit the site at  http://lordsofaether.com or the trailer at http://youtu.be/m0FhyaW8vvo.

 

The Lords of Aether 

by Lex Valentine

The Lords of Aether is a gay steampunk serial written by authors Charlie Cochrane, KC Burn, Jaime Samms, Jason Edding, Stephani Hecht, Z.A. Maxfield and Lex Valentine. Our intent is to weave a world of machines and Victoriana/Edwardiana with the paranormal and gay rom to bring you a story filled with intrigue, excitement, love, lust, machines and mayhem. The story advances with each post from one of the authors, typically posted on Fridays, but more often if the story is flowing. *wink* This serial will be as rich as any novel with characters, plots, sub-plots and layers to every scene and post.

The Lords of Aether is a gay gentleman’s club, but the actual “lords” are the characters the story focuses on. They are members who met and became friends (and lovers) through the club. The authors take you through their lives and the mysteries they become involved in so expect some hot sex, tender love scenes, violent encounters, dark secrets, twists and turns and inevitable cliffhangers.

I’m Lex Valentine and I’m the person who dared to voice this idea of a serial story to some friends. Luckily, I have cool friends who really liked the idea and jumped on board right away, giving this idea wings, feet and flesh and blood.

To build the world of the Lords of Aether, we set ourselves up with a private Yahoo group where we brainstorm and vet our posts before they go up on the site. We toss out ideas like a line of children throwing garbage at a wall to see what sticks! Seriously though, since none of us have ever written steampunk before, we thought this would be a good way to figure out how to do it. We started by choosing a time period of turn of the century. Then we decided whether we wanted this to historically accurate (our world) or some kind of alternate world. We decided on it being a sort of alternate world because we decided to include the paranormal in the story. Werewolves, vampires, and magic are all allowed and we already have been bouncing around a sub plot involving lycanthropy.

Once we settled on the kind of world we had, we moved on to details such as the city and information about the club. Then we each worked on characters. After coming up with one or more characters each, I put together an initial post that had two of my characters meeting at the club. This spawned ideas in the other authors and relationships between characters began to grow out of our discussions about the initial two posts (by myself and Z.A. Maxfield) and the subsequent posts we have planned. There’s a missing person and this leads to the introduction of basically all the main characters and our bad guy who is written by Jason Edding.

It’s been great fun watching and being part of the process of tossing around ideas and watching what they spawn and how they end up. It’s amazing what you can create when you have so many different views on something. My perspective on my characters and storyline shift with each idea the others come up with for their characters and storyline. And of course, we have to fit all the pieces together like a puzzle which makes it a challenge and exciting at the same time.

KC Burn got very enthusiastic about the idea and has been really getting into the plotting, but I’ll let her tell you about the process from her perspective.

When I was invited to join the Lords of Aether authors, I was thrilled by the chance to branch out into a new genre (a little scared, too) and excited to be working with authors that I admire.  I’ve read a few books in the past that could loosely be called steampunk, but it’s been a while and I’ve never tried writing it.  I grabbed several recent releases to try and figure out what the current trend was.  I have to admit, I was surprised by the number that also had paranormal elements.  I had assumed the development of fantastical inventions using Victorian technology to be the primary focus of steampunk, but the inclusion of the paranormal provides even more possibilities for our new world. 

Writing in any sort of collaboration is new to me.  I’ve tried once, but it devolved into a mess of bad puns about a werewolf butcher and his “meat.” Amusing, but not viable.  If it were just me, the storyline I have planned for my two characters might deviate as I wrote, but they’d more or less end up where I intended.  Already I can see that my ideas are merely a tentative framework on which to build.  I might have thought I knew who was going to end up romantically involved with whom, but already those initial ideas are in flux.  Having a group of talented authors you can rely on to assist in brainstorming?  Awesome.  The combination of ideas into a big, exciting story where I don’t know the ending?  Pretty damn cool. 

Charlie Cochrane is finding the whole experience of organising plot and characters in advance a highly novel one. A confirmed “seat of the pantser”, she’s learning an awful lot, while at the moment only contributing advice on whether a word is anachronistic or not.

She created the loyal but ill tempered club steward, Savage Beare, and will be contributing snippets from his history of the club (a work he has in progress but will probably never find a publisher for.)

For Jaime Samms, a die-hard pantzer, same as Charlie, the whole idea of planning ahead is like asking her to give up chocolate, or…coffee! She says it’s not impossible, but sometimes makes for a grumpy-ass author who’s greatest challenge so far has been accepting the Zen of the delete key. Here’s what Jaime says about her experience with the LOA and group world building.

When Lex first asked me to join this adventure I wondered if my friend had lost her mind, momentarily or maybe mistaken the email address her email program fill in the autofill space, because I’ve never written steam punk in my life. About as close as I’ve got to the genre has been Howl’s Moving Castle, and nary an alpha male has stepped foot in my stories, like, ever. As far as writing historical goes, I might have written something set in the eighties once. And by eighties, I mean 1980’s. But, she assures me it’ll all be okay. At least I have the gay angst romance angle covered.

I am most curious to see how closely my character, Alexi will resemble his bio by the time I’m done with him. I’ll tell you, it was tough writing a bio for a character I hadn’t met yet. Already, he’s morphing into something I hadn’t anticipated when I wrote his life story. Between me and this blog, I think he reflects my own view of this whole venture in that he’s young and inexperienced, and kind of feels like he’s gone and stepped into the deep end of the pool to play with the big kids and left his floaties at home. Good thing he’s an inventor who specializes in boat building…

As for Stephani Hecht, she had pretty much the same take on this idea as everyone else.

When Lex approached me about the idea for a steampunk collaboration, my first thought was, “How in the hell am I going to do this?” Not only don’t I write historicals, but the closest I ever got to anything Steampunk was the one time I watched Wild, Wild West and that was years ago.

Then I found out what other authors were already on board for the project and I couldn’t say yes fast enough. Plus, I met Lex last year at RT and I knew what an awesome person she is, so I considered it an honor that she thought to include me in this wonderful endeavor. Now, I find myself looking forward to bringing my characters to life and watching as they interact with the other author’s creations. In the meantime, I’m going to make sure that I watch Wild, Wild West at least ten more times, plus I’m going to be reading every steampunk novel I can get my greedy hands on.

Now, the interesting part of all this has been getting turned down by my pal Z.A. Maxfield for this project only to have her go ballistic with ideas for it over lunch at Don Ramon’s. I guess I made her fall in love with my character Anthony Banning which gave life to her character Shelley Jefferson. And the plotting and brainstorming in person over chips and salsa was amazing.

The experience has been a positive one overall and the world building seems to come easier with more hands to do the building rather than the chaos you’d think would ensue when so many creative hands get into the pot. And we’re having fun which is the main reason to do something like this. We’re gaining readership daily and the wait for installments keeps them on the edge of their seats wanting to know what’s next. You can’t fast forward to the end with this story!

We’d like to thank the Steamed gang for having us and letting us talk about our new venture. We’re so glad Suzanne offered to have us here.

Readers 18 and older can read Lords of Aether at http://lordsofaether.com.

~Lex Valentine

 

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Today we welcome the Ladies of Mischief

Textile Arts — A Fascinating Frontier that Weds Form to Function and Design to Desire

By Blue Stocking-Reads For The Ladies of Mischief

From the shimmer of a fine silk to the rough heft of homespun wool to the smallest and laciest of unmentionables, textiles bind our lives together. And not just ours: Human beings have been weaving and stitching, spinning and sewing, for millennia, back to prehistoric days and up to today. The Egyptians had their thin, fine linen shifts, and the Romans their bulky, urine-bleached wool togas (imagine that overwhelming smell on a hot day!) — although they only wore them on special occasions. And the Byzantine and Chinese courts dazzled with all the pageantry that legions of cloth artists could provide. From hundreds of types of tassels at the height of the French court to the intricate lace of Holland, textile arts had already reached an incredibly high level when “just” done by hand. By the time of the French Revolution, industrial-style factories with huge looms already existed to feed the ever-growing needs of the mercantile class. The march of the machine only intensified through the true age of steam and beyond.

But factory-issued doesn’t spell the end of handmade! The ladies of the Victorian era were indefatigable crafters, knitting and crocheting and tatting lace, creating dresses from patterns found in popular magazines like Peterson’s. (Go ahead and look through a recent issue of Cosmo to find a pattern for a handmade morning dress with lace collar. Go ahead. We’ll stay right here and wait for you to get back.)

Imagine reading an instruction for a knitted piece that said, simply: “cast on sufficient stitches for piece, knit in pattern to completion, bind off in pattern.” That’s the rawest pattern you may ever see!

Yet if a lady knew what she was doing — through years of expertise and practice — she could take that minimalist pattern and create something useful and beautiful.

The ladies of Mischief is a collective of knitters, crafters, artists, and steampunk enthusiasts who are creating a book to explore the amalgamation of knitting and steampunk. We are working hard to have this work completed by the spring.

The patterns in our book are more like the most fantastic, intricate creations the Victorians could dream of — complicated and delicate, beautiful and fine. Don’t worry — we will walk you through each step, row by row and line by line.

You won’t need a hand-cranked home sock machine, as some Victorian ladies used (although don’t let us discourage you from getting one… and modifying it to according to own designs, of course!).

All you need are the same forthright spirit of adventure that rises up to meet the call: “I am a puzzle to be solved, a pattern to be plumbed and understood, a challenge to be met!”

Join us in new adventures and let’s make textile history together!

~The Ladies of Mischief

http://theladiesofmischief.wordpress.com/

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Heather Hiestand is the author of seven novels and numerous novellas and short stories. Her latest release is a steampunk romance novella, Captain Andrew’s Flying Christmas.

Airships on my Mind

by Heather Hiestand

Thanks for allowing me to visit today, Steamed!, and discuss one of my favorite topics.

Gadgets are a perpetually exciting part of writing steampunk and the airship is one of the most durable elements. Some authors have them drifting across the sky, providing a backup, some have characters travelling on them in casual fashion, and some of our characters have to get a bit more up close and personal with these lighter-than-air machines. There are as many variations to the airship as there are writers to imagine them.

Here is the first view of an airship in my novella, Captain Andrew’s Flying Christmas:

Linet dashed back to the window. Yes, a rope ladder, just like the ones she’d climbed thousands of times to her father’s dirigible, the Christmas, dangled outside, a little lower now. Ladders had been the staircases of her life until she was seventeen, carrying her from earth to sky, larceny to freedom.

Who had found her? Her father had enemies, to be sure, but no enemy would be visiting her on Christmas Eve. No one from her old life had crossed her path in all this time. Perhaps her sister Terrwyn had finally reappeared?

She reached through the window and grabbed the ladder, then frowned. That knot with a gash on the left side looked familiar. One rung was painted red, the next, green. Her gaze rose, unbelieving.

The Christmas tossed gently, grandly, merrily, on the wind, the green and red-striped balloon over the deck radiating holiday cheer. She watched the propellers turn for a minute, dumbfounded.

When I wrote Captain Andrew’s Flying Christmas, I didn’t have to know too much about airships, but as I write the sequel, Captain Fenna’s Dirigible Valentine, I’m having to understand them a bit more. Lots of sky battles in the new story! I’m far from an expert, but I’m making use of some excellent websites.

Here is my list:

To start, Wikipedia always has great information. http://www.wikipedia.org. Just search on whatever term you are wondering about, like dirigible or zeppelin.

I use Mapquest to figure out travel routes for my airships. http://www.mapquest.com

If you need to understand the basic parts of a dirigible, here is a good site:  http://history.howstuffworks.com/world-war-i/dirigible1.htm

Fantastic real world information:  http://www.airships.net/

Need some help with air acrobatics? http://www.greenharbor.com/fffolder/questions.html#anchor1234506

I use actual ships to figure out layout and size of the ship part of my flying contraptions. Sales sites for ships, versus aircraft, are very handy for that. One site I use, that has slideshows of actual boats, is:  http://www.boatquest.com.

This is a discussion on Steampunk Empire about building steampunk airships and models:  http://www.thesteampunkempire.com/forum/topics/building-an-actual-airship?xg_source=activity&id=2442691%3ATopic%3A569797&page=2

~ Heather Hiestand

http://blog.heatherhiestand.com
Captain Andrew’s Flying Christmas links:

Amazon:

http://www.amazon.com/Captain-Christmas-Steampunk-Smugglers-ebook/dp/B005WASTQK

Smashwords:

http://www.smashwords.com/books/view/96889

BN:

http://search.barnesandnoble.com/Captain-Andrews-Flying-Christmas/Heather-Hiestand/e/2940013314191

ARe:

http://www.allromanceebooks.com/product-captainandrew039sflyingchristmas-624819-339.html

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Today we welcome Natalie Zaman.

Natalie Zaman is the co-author of Sirenz (out now) and Sirenz Back In Fashion (2012)  with Charlotte Bennardo.  Her work has appeared in various magazines, newspapers, e-zines and anthologies for adults and children. She’s currently plotting disasters for the characters of Sirenz and working on a Victorian steampunk fantasy for teens. Natalie lives in central New Jersey with her family and several fine looking chickens.

The Mourning After

by Natalie Zaman

The thing that drew me to attempt to try writing Steampunk—or, considering my MS, Steampunk-lite ;)—was its Victorian sensibility. There’s something about 19th century life, minus the cholera, questionable standards of cleanliness, mortality rate…

Our forebears who lived in the previous-previous century were more closely connected to death than we are today—in ways that can seem, well, almost morbid. And they’ve left lots of fascinating clues to that connection in their ephemera and trinkets and clothing and customs. If loss is a part of your WIP, consider incorporating some details of Victorian mourning into your story to bring in a romantically dark aesthetic. Here are three of my favorites…

Hairwork.

Hair is at once the most delicate and lasting of our materials, and survives us, like love.– Godely’s Lady’s Book, 1855

The good folks at Godely’s were quite right—hair lasts. And the Victorians, those sentimentalists, took it to heart. Another thing about hair—just about everyone had some (apologies to those with bare heads!). Not everyone could afford the more elaborate trappings of mourning, but hair weaving was a skill that anyone could master. For some it became an amusing parlor art, but for others, it was a means to pay tribute to a loved one.

Hair could be incorporated into jewelry—in the form of watch chains fabricated from lengthy braids…

An intricately braided watch chain made of human hair. Photo credit, sonnetofthemoon, flickr

… or plaits and portraits preserved under glass…

This image is made completely of human hair. The artist clipped the hair into tiny pieces and painted the picture with it

Hair could also be used to create larger, three dimensional pictures…

Mourning wreathes were usually horseshoe shaped (open to heaven). Flowers were formed by wrapping hair around wires and then shaping them into flowers and leaves. These often represented families rather than one single person. New elements were added to the wreath as people passed away

It’s important to note that not all hair jewelry and/or art was specific to mourning. I remember being showed a school-girl’s journal at an antique store with a section devoted to hair weavings for each of her friends, her remembrances of them. Sometimes large scale hair sculptures could be representative of communities or families with new elements being added with each new addition, rather than exit; births, marriages and adoptions.

Jewelry.

Victorians were masters of the accessory. Just as they had specific attire for funerals and mourning, they had appropriate jewelry to compliment those shadowy suits and gowns. While some of the jewelry was certainly black—not all of it was. Symbolism was far more important in mourning jewelry than it being made out of black material—the most common being jet or the more affordable gutta percha (a natural form of rubber) or vulcanite—a substance created by the Goodyear company.

A brooch made of vulcanite. This material made it possible for jewelry to be massed produced. There are material tests that can be done on jewelry to determine whether it’s jet or vulcanite (as in tests for Bakelite)—but if a piece looks like it was molded rather than carved, it’s probably vulcanite.

Jewelry paid homage to the life of the person who passed. The story of their life and profession or vocation was told through symbols—and they weren’t always the associations that we have today…

Far from being a symbol of deception or evil, the snake was considered a symbol of eternity—all things considered, this could be quite comforting. But the sentiment transcended mourning. Snake jewelry could also be a love token. Prince Albert gave Victoria a snake engagement ring!

 

Post Mortem Photography.

Do you remember the film, The Others? Grace Stewart, played by Nicole Kidman stumbles upon a photo album that both disturbs and fascinates her—all of the pictures are of dead people. Not everyone could afford a painted portrait of a loved one. Photography made it possible for more people to keep images of those who were important to them. But this was an age where the mortality rate was high and disease could carry off anyone—old, young, generally healthy or otherwise—at any given time. Sometimes the post mortem photograph would be the only image a family would have of their loved one, especially if the person was young.

Mourning photos weren’t only taken of the dead—but those who mourned them. Sometimes the mourners would be captured with their loved ones, lying beside them or holding them. Or they would be alone, as in this image

Post mortem images can be beautiful, haunting, and let’s be honest—disturbing. Still, once viewed, it stays in the mind, a memory veiled with the mercurial haze of an old tintype. What would your character say or think if he was holding one of these in his hands?

Victorian Mourning Resources…

(Mourning art and jewelry) http://artofmourning.wordpress.com/

(Jet and Jet Jewerly) http://www.whitbyjet.co.uk/

(Hairwork) http://www.victorianhairartists.com/

(Post Mortem Photographs) http://burnspress.com/

(Post Mortem Photographs) http://thanatos.net/

(Victorian Rituals—mourning and otherwise) http://home.kendra.com/victorianrituals/vic2.htm

~Natalie Zaman

http://nataliezaman.blogspot.com/

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Michael Rigg lives with his wife and children in a suburb of Chicago, Illinois. He’s a social media writer and blognovelist, and self-described nerd. His Steampunk blognovel, Heart of Bronze, can be found at heartofbronze.wordpress.com. He also writes a regular column about roleplaying for the upcoming Star Wars: The Old Republic video game called “The RP XP with MJ” which can be found at swtor-life.com. If you’d like to learn more about the author or his work, as well as plans for an e-book and audio version of Heart of Bronze coming in 2012, you can email him directly at BronzeNovel@gmail.com. You can follow him @MichaelJRigg on Twitter, or check out his links at MichaelRigg.com.

Do you feel steamy, punk?

A blognovelist’s foray into the world of Steampunk

by Michael J. Rigg

I’ll admit it. The first time I’d heard the word “Steampunk,” I turned my nose up at it. I had heard of “Cyberpunk,” and I grew up in an age of “Punk Rock,” but steam?

Then I saw glimpses of it. Huge bronze engines, airships bristling with guns, bizarre pistols brandished by roguish men in top hats and brass goggles, beautiful women in corsets and bustles brandishing attitude, biplanes, steam-powered monstrosities, strange and mysterious glimpses of a reality that seemed all too real but not quite right, and I was intrigued enough to allow a seed to plant in the back of my mind.

Good thing. I would need it.

I am a writer and DIY author. My work is all free, mostly rough (because I’m more storyteller/writer than writer/editor), and available to anyone who doesn’t mind reading a novel on a computer screen. I  published poetry and short stories way back in my meager beginnings, but the long form had always appealed to me. If I was going to be a writer, I would write novels.

I studied filmmaking and philosophy in college, but it was one professor who pointed out to me that novelists don’t need to hire actors, build sets or pay caterers that steered me toward writing to tell my stories; truly “Do-It-Yourself Filmmaking on the Cheap.”

After several failed attempts and publishing a novel (I had no problems writing them. I wrote in just under three months, another during a mad dash through “NaNoWriMo”), I gave up. I had written a horror story, a science fiction novel, a fantasy set in an age of dragons and heroes, and I had received kudos and accolades from peers and even publishers. “Your manuscript passed our first round of reviewers and has moved on to our editorial board,” came from St. Martin’s Press on a first submission. Holy cow!

But I’m lazy when it comes to publishing persistence. The average number of submissions to get a hook from a publisher used to be 20-25. I’m sure it’s much higher in today’s economy. I didn’t have that kind of money for postage. And I couldn’t find an agent. This was decades ago, folks. We old-timers didn’t have no newfangled Internet Thingy.

Then I realized I didn’t want to be “published” per se. I just wanted someone to enjoy my stories. It had nothing to do with fame, fortune, or being an author. I was a story teller. If just ONE person read my work and it made their day, it would make my day. It would all be worth it.

In 2007 I “published” my first “blognovel experiment.” I started a blog, but—instead of entries about the funny things my dog does—I wrote chapters. I didn’t have an outline or even characters in mind. It was an organic experiment to see what would happen if I just started writing from a premise. It began with this thought: What if a serial killer, on the run, ducked into a fortune teller’s home at the precise moment the fortune teller realized she really could predict the future? Ninety thousand words later: August Winter.

Two years later I took another stab at it. An Angel For Sara Dawn began with a premise and an idea. I followed that up with an outline and some character bios, but I had no idea how it would end. The characters would decide that as the story progressed. The few readers I had collected for August doubled by the time I started Sara. What next?

For my third blognovel, I went back to an old favorite manuscript. I started to re-write a finished book as a blognovel, but stopped dead only five chapters in. Again, I gave up (Yeah, its’ a theme with me).

Something wasn’t clicking. I had written about angels and demons, aliens and mysterious government projects—all topics I loved—but the settings all seemed weak to me, stale.

That’s when my mind wandered to an alternate reality where airships and Victorian lifestyles reigned, where polite English butlers waxed their mustaches and ladies wore tiny hats with veils (and Derringers in their garters), where Nikola Tesla’s visions provided the fuel for a world. What was that called?

STEAMPUNK

Heart of Bronze began the same way as August Winter. I had an opening scene in mind, as well as a few others that would come later in the story, and a conclusion. All I had to do was let the characters connect the dots for me.

As of the publishing of this article, I’m a little more than half way through the story, with a new chapter publishing each Wednesday. Heart of Bronze, forgive the pun, has picked up steam as well as readers. Nearly four times as many people are following Heart than followed August and Sara combined, and I’m dedicated to putting it out as a free e-book and podcast book next year.

What makes the journey fun and interesting is the interactivity with my readers. Three of the main characters were named and designed by readers. Several other items, places or vehicles were named by readers. The book cover and web site banner were created by readers. One reader has even stepped up to create a Wiki for the book. And, as we near the climactic crescendo, I’ll be asking readers to decide which of the story’s two villains will die, and which will live on in book two.

I don’t claim to be an expert on Steampunk. In fact, I’m still a Steampunk virgin. I don’t classify Heart of Bronze purely as a Steampunk novel. I call it my Steampunk-Sci-Fi-Romantic-Thriller-Alternate History-Fantasy because it has elements of all (or most) of the above, though several of my most vocal fans lean toward “Steampunk Romance” and call it a day. Who am I to argue with my readers?

I think I can safely say I’ve come home. I’m learning a lot about this booming genre and can’t wait to create more stories and characters in the clockwork world of brass and steam. Heart of Bronze is a love affair for me. It has given me a playground to call my own, a world frozen in time and reality where anything can happen.

And does.

–Michael J. Rigg

MichaelRigg.com

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Today we welcome author Alison DeLuca. 

Alison DeLuca is a writer of urban fantasy for young adults.  She was born in Arizona and has also lived in Pennsylvania, Illinois, Mexico, Ireland, and Spain.   As a teacher she taught every grade level in every kind of school district possible.  She currently lives in New Jersey with her husband and daughter.

The Creation of the Governess 

by Alison DeLuca

My steampunk Crown Phoenix series is set in Edwardian England. One of the main characters, Mana, comes from an island country and has dark skin. This would be no big deal today, but in Edwardian England it would have been an interesting social situation, to say the least. Mana is one of my favorite characters that I ever created, and I hesitated over handling her place in English society.

I wanted her to be a real person, who had intelligence, beauty, and humor. I also wanted her to exist in a realistic society, although one that was filled with steampunk elements. Therefore, Mana had to face a level of prejudice that was abhorrent to write but necessary for the story. She had to overcome what would have been a natural attitude, sadly, at the time. It was a very difficult type of mental gymnastics: I wanted to create a sympathetic character that was strong in her own right and yet have her confront social morés and keep her dignity within a long, complicated plot.

As she developed a personality and characteristics, she started to win other characters over in the story. Her first conquest was the difficult, neglected daughter of a rich man, Miriam, who had become almost feral in disposition. Next were some of the servants in the house where Miriam and Mana lived, a very difficult thing to accomplish.

In The Night Watchman Express, Mana was viewed from the point of view of Miriam, the child, and that was a huge help to me as a writer. Children are prone to love easily, and as Miriam began to truly accept and respect Mana, her governess, the true character of the woman from the islands emerged. The girl admired Mana’s patience, neatness, and the way the governess never raised her voice and yet got people (Miriam included) to do what she asked.

It was a very delicate nuance to develop. I thoroughly enjoyed creating Mana, and I hope that one day you will invite her into your imagination as well.

 ~Alison DeLuca

 Fresh Pot of Tea blog http://alisondeluca.blogspot.com/
On Amazon http://amzn.to/p13tCl

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Today we welcome MADemoiselle Veronique Chevalier.

Veronique Chevalier is the eccentric Françican (Français-American) Chanteuse (Songstress) known as The “Weird VAL” of Dark Cabaret.  She’s an unparalleled Parodist; a Steampunk-lish Chanteuse, and Spooky Polkanista, who has been described as a twisted incarnation of Edith Piaf from an alternate reality – the one in which her parents are Jim Morrison, and Elvira, Mistress of the Dark, and her godparents are Lucille Ball and Weird Al.  As a self-proclaimed “Mad Sonictist,” she takes maniacal pleasure in combining previously unrelated musical forms into new, unholy combinations. She vows to leave no genre unadulterated in her quest to create the ultimate Sonic Frankenstein.  She originated the genre of “Gothic Polka”. Her twisted brand of humour hits at the core of daily reality. Being gonged off the premiere season of America’s Got Talent (which is FAKE reality) was irrefutable proof her gifts are wasted on the masses.

What Is “Steampunk Music?”

by Veronique Chevalier

MADemoiselle Veronique Chevalier

There seem to be more and more debates floating through the aethers on the subject of “Steampunk Music,” so I wrote this piece from the viewpoint that I have as an artiste. Although I have performed at numerous Steampunk events, and shall continue to do so as long as the invitations keep coming my way, I don’t call myself a “Steampunk” artiste, per say.

I prefer the word “artiste” without any descriptors, because I create to please myself, and I appear at non-Steampunk events (Cabarets/Music Halls/Gay Venues/Burlesque Rooms) as well. I do feel very privileged and honoured that many fine folk in the community appreciate my special brand of ODDitory MADemoiselle-ness.

However, I know that people new to the Steampunk community, as well as long-time adherents, yearn for more musical choices, so that they might have a soundtrack, as it were, to complement the aesthetics and spirit that drew them to the community initially.

In the spirit of inclusiveness, I’d like to share a couple of invaluable resources for Steampunk-ish music. Incidentally, there is no universal agreement about what constitutes “Steampunk” music, since it commenced as a literary and aesthetic movement. However, it does seem to follow that numerous music artistes enjoyed by many Steampunks (and in whose ranks I am honoured to be included) are congregated in the following two websites:

Gilded Age Records
* http://www.gildedagerecords.com*
*https://www.facebook.com/pages/Gilded-Age-Records/122519387775698*

The world’s only artist collective, founded by Joshua A. Pfeiffer of Vernian Process & Evelyn Kriete, focused on musician’s combining old world aesthetics and sounds with current genres of music. Steampunk/Cabaret/Swing/Ragtime/Gypsy-Punk/Darkwave/etc.

Sepiachord
*http://sepiachord.com*
*https://www.facebook.com/home.php?sk=group_208390005860341*

Founded by Jordan Bodewell, “Sepiachord is the “genre that doesn’t exist”. It is to music what “Steampunk” is to literature and cinema: something that looks back to the past to comment on the present while looking sideways at the future. A cubist aural experience. As goth & glam are the bastards of David Bowie, Sepiachord is the made from the genetic material sown by Tom Waits.

Sepiachord is assembled like a clockwork orchestra, from such elements of music Sinister Circus, Cabaret Macabre, Chamber Pop, Organic Goth, Celtic/Gypsy Punk, Mutant Americana, Ghost Town Country It is the music our grandparents or great-grandparents would have listened to, if they were as off-set as we are.”

“A Sepiachord Passport” released under the Projekt Records imprint, is a compilation with a generous selection of 20 tracks by as many artistes, and is an excellent way to dip one’s toe into the Steampunk Music pool. It may be ordered from the Projekt website:

Coming late fall 2011, Steampunk is a two volume CD soundtrack for G. D. Falksen’s novel The Hellfire Chronicles: Blood In The Skies. This musical compilation represents the combined work of some of the top steampunk bands and musicians from across the world, who have come together to provide you with music to listen to while reading Blood In The Skies. The soundtrack also features an exclusive preview of the book, read by the author.

Disc 1

Disc 2

With great eSTEAM,

~Veronique Chevalier

http://weirdval.com/

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Today we welcome writing team E.C. Belikov and Elias Anderson!

Elias Anderson’s writing experience ranges from staff writer and reporter for the Coastal View News (Carpinteria, CA) to food critic, freelance copy writer, and editor. He has published poetry, articles, essays, and short stories.  His most recent work includes the novel Blood&Gasoline, and the short story compilation 13 Tales Of Abject Human Misery, both of which are available at http://www.elias-anderson.com.  He currently resides in Denver, CO, with his wife and children.

E.C. Belikov is a former MMA fighter with a record of 3-1, and full-fledged geek/gamer, who has been writing in one form or another pretty much all his life. Previous pieces of fiction include a collection of short horror stories titled FERAL and most years of his tax return forms (joking, please don’t audit me…again). He hopes to have his first full-length novel—a cyberpunk/sci-fi offering—completed by the end of the year. You can learn more about him at ecbelikov.com

Together E.C. and Elias have written Look Homeward, Clockwork Angel.  It is the first in a series of Steam Punk novellas and stories chronicling the harrowing post-apocalyptic adventures of the crew of the airship Masamune and the lives they touch along the way. You can find it on Amazon, for the Nook, and at Smashwords.

From Tourist to Native: A Pair Of Authors’ Journey Into A Sepia-Colored World

by E.C. Belikov and Elias Anderson
 
This whole process started out slowly…it began in each of us discovering that the other was a writer.  We’d give each other stuff to read over and E.C. did an edit on one of Elias’s books.  Throughout all this we found similar tastes in not only books but movies and music, and though it wasn’t something either of us had ever really had an interest in, we started kicking around the idea of working on a project together. Mostly it would be as an experiment, with neither of us expecting much from it.   Meanwhile, and unbeknownst to E.C., Elias had a clear image of a scene in his head about a woman walking into an obviously Old West-style saloon and being served drinks by a robot, then having a confrontation with a man that had (for lack of a better phrase) a bionic arm. 
 
Then E.C. said, ‘Let’s write an Alternative Western’. Though it was mostly a throw-away remark (who knows what ‘Alternative Western’ even means?) Elias kept thinking on it, and thinking about that scene in the bar, and how maybe the woman had gotten there in a giant airship like the ones in the Final Fantasy games he used to play on the SNES.  He brought the idea of the scene to E.C., who really dug the concept.  It really clicked for Elias one day when looking through some of Bjorn Hurri’s Star Wars art…Steampunk! THAT was the entry point we’d been looking for without really knowing we’d been looking for it. 
 
Elias had been a fan of the genre and had long been toying with the idea of writing something within it, but hadn’t come up with anything.  He brought the idea to E.C. and the project was propelled forward almost immediately. We dove further and further into the world of cogs and corsets, researching like crazy, coming to websites like this one for genre specific tips, all the while writing the first draft of an untitled piece with no clear conception of what it would turn out to be.  We used Elias’s bar scene as a jumping off point, not knowing even then that it would eventually be the actual beginning of the story.
 
We did know, at least, that we wanted a character driven story, with a strong plot. We weren’t writing Steampunk just to write Steampunk. We wanted a story that melded with the setting, not a story about the setting. Had we set out to write a story about Steampunks, rather than a story about people in a Steampunk world, we would have most certainly failed, and deserved it.
 
Immersing ourselves in the setting and source material as we did brought rapid change. For a time, everything was about Steampunk; we showed each other photos, passages from other writers, shared tips that we’d received. We think there’s a good bet we annoyed the crap out of the people around us. Well, except E.C.’s girlfriend who caught the bug too, and is gearing up to put together a costume for the next Denver Comic Con. Just about everyone else though probably found us insufferable and wanted to slap us.
 
But that’s okay, we forgive them. They’ve yet to dream in sepia.
 
Though we’d both been fans of the genre, one of us a little more than the other, but largely it was an outside, casual thing,.  We both dug the idea of an alternate history making a much different present and the opportunity to change that into a much different future…plus everything just looked cool!  We don’t think that writing this story brings us fully into the community…anyone can say (with varying results) “Add goggles to the main character and steam-ify this scene by 60%!”. 
 
For us, the community itself brought us into the community.  We’ve both been around the Internet long enough to know that most niches, especially when your primary entry-point is based online, can be tough to really become a part of.  It was such a pleasant and welcome surprise to find the across-the-board encouragement and acceptance that we have. More than airships and retro-fitted anachronistic future-tech, we think THAT is what Steampunk is really about, and we’d like to take this time to thank all of you for it.

~E.C. Belikov and Elias Anderson

www.theclockworksaga.blogspot.com
www.elias-anderson.com
www.ecbelikov.com


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Steampunk for the Romantic in all of us

by Arabella Wyatt

It’s hardly an obscure fact that reality quite often fails to live up to fiction. In reality we have bills to pay, people to please who don’t necessarily please us in return, and jobs that eat into our time and, at worst, our souls. In fiction, we can soar above this and be heroic, romantic, and unconventional. In part, this helps explain the success of science fiction and fantasy, as well as the enduring appeal of certain archetypes; the rebel, the pirate, the mad scientist etc.

It was thinking along these lines that made me want to write something that was just plain, simple fun. Something with action, adventure, and romance. Given that I have long enjoyed the aesthetics of steampunk, and that I’m a bit of a fan of Pirates of the Caribbean, it was no surprise when the two meshed in my head and I had the core idea of steampunk pirates. So be warned – these are not the pirates of airships. These are the other sort, traditionally seen with an eyepatch, a parrot, and a wooden leg. Yo ho ho and a bottle of rum.

Of course, a lot of the above is film fiction rather than actual fact, but even so, the pirate is an enduring image. I liked the idea of bringing piracy and steampunk together and began planning the story, knowing from the outset it had to have certain ingredients from each genre; a protagonist who, while undoubtedly heroic, has a few flaws. An adventuress defying convention. A good pirate, and a dastardly pirate. A Victorian setting mixed with advanced technology. A silver woman who crashes into the sea onboard her spaceship…

Maybe the last one isn’t a convention, but I knew who she was and how she fitted into the plot. Thus was born Lady Mechatronic and the Steampunked Pirates. Having got the ingredients I gave them a good stir and immediately hit a snag or two. For one thing, there was too much going on. The logistics of getting character A into location B, and ensuring that there he can meet character C, who will have an effect on D, dictated a certain shape to the story. For example, in making the hero, Captain Hartwell, a reluctant pirate, he had to have a nemesis to make him that pirate, and that nemesis quickly turned into his superior officer, the iniquitous Admiral Johnson. Which meant I had no place for the villainous pirate.

To make things worse, as the book progressed, I realised that Johnson was a character who demanded more space, not least because he’s a fat git. And so one of Johnson’s minor henchmen was promoted to second villain status, to leave Johnson free for future development. This resulted in another problem, in that the book was potentially growing into the size of an encyclopaedia, and given that I was aiming at a novella – a quick, exciting, light bite of a book – I had to look again at the ideas and decide that a sequel was going to be needed. Probably several.

This meant that the practical decision to curtail the first book raised yet another issue; the steampunk elements had hardly been explored, it being the nature of the plot that these elements would develop in a logical, straightforward way… so although the components were there, I didn’t have the space to delve into them too much.

This made me worry that the title, concerning steampunk pirates, could be a trifle misleading, but there I have had to shrug and hope there is in fact enough retro-tech to make the ardent steampunk fan happy – and there is still the promise of future steampunk developments to come. Such as what is happening to the galleon the pirates are travelling on…

So, if you pick up a copy of Lady Mechatronic and the Steampunked Pirates and you’re disappointed with the relative lack of steampunk in it, please accept my apologies, be patient, and wait for book two in the series, where just a little more will be revealed…

~Arabella Wyatt

Lady Mechatronic and the Steampunked Pirates is available now from Devine Destinies, and will soon be available from Kindle, Fictionwise and other third party sellers.

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