First, my apologies for my disappearing act. It was not my wish. Diagnosed with carpal tunnel syndrome in both my hands, I have done my best to recover the full use of my hands, but still have bouts of pain and I can’t feel my fingertips. So, I owe you folks posts.. and I will make them… just horribly late. So very sorry for the wait. – Raye
Since this is the winter, hopefully of much content for all of you… I wanted to post about Victorian Era entertainments and crafts. Hoping that if you do end up with some ‘snow days’ you might have something to occupy your time in a Steampunk way!
Peterson’s Magazine – 1865
FOX and GEESE. – There must be an even number of players in this game, and a circle is to be formed standing two by two, so that those who are on the outside have each one person in front of them; these are called the Geese, and there must be some space left between the couples, to allow the one who is chased to run in and out of the circle. Two must be left out, one a Goose, and the other the Fox.
The Fox is to catch the Goose not belonging to the circle, who can run around the circle and also within it, which the Fox cannot be allowed to do; but when the Goose, who is pursued, places himself before one of the couples composing the circle, there will necessarily be three in the row, and as this is against the rule, the outside one of that three immediately becomes liable to be caught instead of the other, and must endeavor to avoid the pursuit of the Fox by darting within the circle and placing himself before some one of the players.
It is the object of the Fox to catch the player who makes the third one of a row and it is the object of each Goose to avoid the third place. The Fox can only catch the Goose as he stands the third in a row, or before he succeeds in escaping to a place of safety. If the Goose is touched by the Fox while in the position of third one in a row, or if touched in passing from this third place to one of safety, he becomes the Fox instead, and the other becomes the Goose again. It will be observed that the amusement of this game will depend upon the spirit and animation with which it is conducted. Great rapidity of movement is necessary.
While I was reading/typing out the instructions, it struck me that the game was still around when I was in school. Back then (in the 80s) we called it Safety Tag and played it in the school yard during PE Class.
Would this game occupy children in the common room of an airship? In a village in a remote part of the world after a long voyage? Aboard a submarine to entertain the families of crew?
What kinds of games would children in your stories play on long winter days/nights?